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What are all of the apparatus used for a volleyball game?

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I need to know everything there is about volleyball

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  1. 1.       ALL PARTICIPANTS MUST BRING THEIR CURRENT CREIGHTON PICTURE ID TO ENTER THE KIEWIT FITNESS  CENTER.  ID checks may be made to verify eligibility of players.  Players without proper ID will not be allowed to participate.  Any player playing for more than one Men’s/Women’s, or Co Rec Volleyball team will render that player ineligible for both teams and put both teams in jeopardy of forfeit.  A player may play on one Men’s/Women’s Volleyball team and one Co Rec Volleyball team only.  Creighton Intramural Sports guidelines concerning eligibility are in effect.  For further eligibility information go to the IM WEB SITE (go to the bottom of the page, click POLICY MANUAL, and scroll down to the heading: ELIGIBILITY).



    2.       Teams will play a round robin regular season plus play-offs.  Play-off games will be posted on the IM web page at the end of the regular season.  ALL TEAMS MUST BE PREPARED TO PLAY PLAY-OFF GAMES ON DAYS AND TIMES THAT ARE DIFFERENT FROM THEIR REGULAR SEASON SCHEDULE.  IT IS HIGHLY RECOMMENDED TO CARRY ADDITIONAL PLAYERS ON YOUR ROSTER.  IF YOU KNOW OF ANY CONFLICT YOU NEED TO NOTIFY BOB DENNEY 280-5827. PRIOR TO THE POSTING OF THE PLAY-OFFS.  ONCE POSTED, PLAY-OFFS GAMES WILL NOT BE RESCHEDULED UNLESS THERE IS INCLEMENT WEATHER.



    3.       All players must agree to the following:  Intramural Sports activity.  I acknowledge that participation in the activity may involve the risk of bodily injury, property damage, or any other danger.  I freely assume all risk of loss, property damage, or personal injury, including death, that may be sustained by me as a result of participating in the activity, whether caused by the negligence of Creighton University, its agents and employees, or otherwise.  I hereby release, waive, and discharge Creighton University, its Board of Directors, and its agents and employees from all liability to me, my personal representatives assigns, heirs, and next of kin, for all loss or damage and any claims or demands thereof, including attorney’s fees, on account of injury to myself or my property.  I agree to indemnify, defend, and hold harmless Creighton University and any of its directors, employees, and agents from any and all claims and cost arising directly or indirectly as a result of my participation in the activity.



    4.        THE TEAM CAPTAIN OR A TEAM REPRSENTATIVE MUST ATTEND THE CAPTAIN’S MEETING.  FAILURE TO ATTEND A CAPTAIN’S MEETING WILL RESULT IN THE TEAM NOT QUALIFYING FOR THE PLAY-OFFS.



    5.       Game time is forfeit time for the first game.  10 minutes past game time is forfeit time for the second game.  The court officials and supervisor declare forfeits.



    6.       A team shall be composed of six players, but may start a match with four players and may finish a match with three players.



    7.       Substitutes enter the game by rotating in at the serving position.  Players must rotate into the game in the same order throughout each game.  EXCEPTION:  the player who will be the next substitute may substitute out of order for an injured player; the injured player may not return in that game.



    8.       All jewelry must be removed prior to the start of the game.  PENALTY:  delay of game (loss of timeout).



    9.       All players must wear athletic shoes with non-marking soles.



    10.    All matches consist of best 2 out of 3 games to 25 points (Rally scoring) with 27 point cap.  Each serve results in a point scored for a team.  If the serving team wins the point, they score one point and continue serving.  If the receiving team scores a side out, they also score one point and then serve



    11.    If the teams split the first two games, the third game will be played.  As in the first two games, a team must score 15 points and have a two point advantage to win the game, unless the teams tie at 16-16 in which case the 17 point cap is enforced.



    12.    The official will conduct a coin toss prior to the match to determine side and first service.  Teams will alternate side and first service for the second game.  If a third game is necessary, another coin toss will be used to determine side and first service.



    13.    If play is interrupted (e.g., by a ball rolling onto the court from an adjacent court), play will be resumed with a replay.



    14.    Kiewit Fitness Center ground rules: all overhead apparatus (basketball hoops and supports, beams, lights, and ceiling), walls, curtains, and adjacent courts are out-of-bounds.



    15.    Playing the ball: A team has three hits in which to legally return the ball to the opponents' side of the net.  A player may use any part of the body above the waist when playing the ball.  The ball must be clearly batted or allowed to rebound off of the body - it may not be caught, thrown, allowed to roll on the arms, or come to rest when in contact with the body.  To avoid illegal hit violations, it is recommended that players not slap or swing at the ball with two hands above their head or "scoop" the ball with an open-handed underhand motion.  No player may touch the ball twice in succession (EXCEPTIONS: multiple contacts on one attempt to play the ball is legal if it occurs on a team's first hit after a hard driven spike; a touch on a block does not count as a hit).



    16.    It is legal to "set" a serve.



    17.    Attacking:  An attack is any hit (including spikes, tips, and sets) that sends the ball over the net when the ball is completely above the height of the net.  Back row players may not attack a ball if they are on or in front of the 10-foot line.  No player may attack a ball that is completely on the opponent's side of the net.  It is illegal to attack the serve.



    18.    Blocking: Only front row players may block.  A block does not count as a hit.  Blockers may play the ball after it breaks the plane of the net.  Blockers may play the ball on the opponents' side of the net only after the opposing team has completed its attack.  It is illegal to block a serve.



    19.    Each team is allowed two thirty-second timeouts per game.



    20.    Unsportsmanlike conduct will not be tolerated.  First and foremost every individual that participates or is a spectator is responsible for their own behavior.  Every intramural participant is expected to behave in a manner that respects and promotes the dignity of all persons.  Any conduct that is demeaning or harmful to another person will result in player ejections and team forfeits.   Game officials/IM supervisors are empowered to end games if individual player, spectator, and coach safety is in question.  Teams will be penalized for unsportsmanlike acts committed by their players, bench personnel, and/or fans.   Any team that commits multiple unsportsmanlike conduct infractions during the season/play-offs will be dropped from the program.  An ejected player will sit out a minimum of one game and must meet with the Associate Director before he/she is eligible for further competition.



    21.    Only team captains may address the official.  Captains are responsible for the conduct of all players, bench personnel, and fans.



    22.    The serving area includes the entire end line, from sideline to sideline.







    CO-REC RULE MODIFICATIONS



    1.       Teams shall consist of three women and three men.  If playing with fewer than six players, teams shall play with even numbers of men and women.  If there is an odd number, the extra player must serve as a substitute.



    2.       Substitutes may enter the game for players of their own s*x only.  EXCEPTION:  a female may replace an injured male player if no male substitute is available; the injured player may not reenter the game.



    3.       If the ball is hit more than once, a player of each s*x must play the ball before it returns to the other side of the net.  Males and females do not have to alternate.  A block does not count as a hit for the purposes of this rule.



    4.       Any front row player may attack or block the ball regardless of s*x.



    5.       The net will be placed at the regulation men's height.

    UNDERHAND SERVE

        * SURE THINGS

          Stand facing the net with the foot opposite the hitting hand forward.

        *

          The ball is held at waist level.

        *

          The player leans forward as they swing their arm foreward and contact the ball.

        *

          The hand holding the ball is dropped just before the contact.

        *

          The player hits underneath the ball with the fist or heel of the hand.

        *

          The hitting arm follows through in the direction of the target.

          HICCUPS

        *

          High ball toss.

        *

          Same foot as hitting arm forward.

    OVERHAND SERVE

    TEACHING KEYWORDS

        * ARM TOSS

          With firm wrist, arm toss the ball 18 inches - so that the ball falls to the spot just inside of the lead foot and in line with the hitting shoulder.

          HAND UP AND BACK BEFORE THE TOSS

        *

          Elbow and hand are at shoulder height or above throughout the entire serving motion.

          SHIFT

        *

          Shift weight to lead foot, or step forward, as you make contact with the ball.

          SWING TO TARGET

        *

          Wrist firm throughout serve.

        *

          Contact with heel of hand through middle back of ball.

        *

          The contact should sound like a "thud", not a "slap" sound.

        *

          Hand follows ball to target.

        *

          Finish with hand alongside or within body line.

    DEFINITION

    THE FOREARM PASS/DIG

        *

          The basic skill is called the "pass" when receiving the serve, and the "dig" when handling an opponent's attack.

    EXECUTION

    SURE THINGS

        *

          Start in the "Ready Position"

        *

          Straight arms away from the body

        *

          Extend legs and move arms from shoulders

        *

          Contact the ball on the FOREARMS

        *

          Finish with hands pointing to target

    HICCUPS

        * "Stuck in the mud" - no movement

        * Bent elbows

        * Too much arm swing

        * Contacting the ball with hands apart

        * Contacting the ball on the hands not the forearms

    TEACHING KEYWORDS

        * ARMS STRAIGHT AT 90 DEGREES Be "ready" with arms at 90 degrees from your body.

        * Bend at the waist - shoulders forward - hips back.

        * Maintain 90 degree angle between arms and upper body.

        * Legs should also be bent.

          SWEET SPOT

        * Ball should come off the same spot on lower forearms (just above the wrists) each time.

        * The ball should be contacted at hip level as often as possible.

          HIPS AND ONE

        * Keep hips BACK during pass.

        * If you need to swing your arms, the arms should swing in only one direction (toward target) while passing.

          REDIRECT

        * Make sure your forearms face in the direction you want the ball to go.

        * Start out facing the server, and always face the ball when you pass.

          SHUFFLE STEPS

        * Move to the ball without crossing your feet.

        * Try to get to the spot before the ball does.

          CONSISTANT CONTACT POINT

    DRILLS

          TRIANGLE DRILL

          PASSING WITH MOVEMENT

    URE THINGS

        *

          Start in the ready position facing the target.

        *

          Spread fingers in the shape of the ball above the head.

        *

          Form a triangle with thumbs and pointerfingers (hands should not be touching)

        *

          Place hands directly in front of the face close to the forehead. This position is called NEUTRAL and is always the starting position for the set.

        *

          On contact, set by extending the arms and legs.

    HICCUPS

        *

          Contacting the ball with the palms of the hands.

        *

          Facing where the ball is coming from.

    SETTING/OVERHAND PASS

    TEACHING KEYWORDS

          HANDS UP EARLY SHAPED LIKE THE BALL

        *

          Wait for ball with hands 4 to 6 inches above forehead.

        *

          Thumbs and index fingers form a triangle through which you can see ball (triangular window).

        *

          Rest of hands form the shape of a ball.

          ONE AND FREEZE

        *

          The correct contact point is just above the forehead (hairline).

        *

          When contacting the ball, the hands move in one direction only.

        *

          Freeze with arms fully extended in the direction you want the ball to go. (Hands are the same distance apart upon completion as they were during coantct.)

        *

          Hands follow the ball.

          FOREHEAD AND HIPS

        *

          The correct body position is with the ball, forehead, and hips in a vertical line.

          FACE THE TARGET

        *

          With your right foot forward, square off to target with shoulders and feet before you deliver set

        *

          Face your sweet spot (for outside sets - the point on the left sideline that is 3 feet from the center line) for all of your sets

          LONG DISTANCE SETS

        *

          With your right foot forward and knees bent, place weight on the back foot (left) and at contact, transfer weight to the front foot (right).

    HITTING/SPIKING

    http://www.Volleyball.ORG

    SURE THINGS

        *

          Approach steps and two foot jump

        *

          Both arms swung forward on takeoff

        *

          Bow and arrow ready position

        *

          Wrist snap for topspin on contact

    HICCUPS

        *

          One foot jump

        *

          Ball hit with fist instead of open hand

        *

          "Tennis serve" arm action; one arm is swung forward and the other is swung behind

        *

          "Shot-put" arm action

    HITTING/SPIKE

        * BOW AND ARROW

          As you leave the leave the floor to jump, pull the hitting arm back with the elbow and hand at shoulder height or higher.

        *

          The hand should be open and relaxed, with the plam facing away from the ear.

        *

          The elbow should swing forward and raise above the head.

        *

          Then the arm and hand swing over the top as the heal of the hand contacts the ball.

        *

          This is followed by the palm and fingers, which then snap through the ball.

        *

          Contact point is slightly in front of and as high as possible above the hitting shoulder.

          APPROACH

        *

          Right - Left finish. (for right handers)

        *

          Left - Right finish. (for left handers)

        *

          Three step or four step approach (both o.k.)

        *

          Important to both approaches is to make the step preceding the step close a long and explosive one.

        *

          Also, important to both approaches is to keep the knees bent for all approach steps.

        *

          Finally, be sure to face your range spot when you make your step close.

          JUMP

        *

          Jump up (vertically) to meet ball.

        *

          Contact the ball at the peak of your jump with a straight arm.

        *

          Check landing spot, which should not be more than a distance of one foot past the contact point.

    BLOCKING

    TEACHING KEYWORDS

        * SEAL AND PENETRATE

          Seal the net with your hands, thumbs pointing to the ceiling a balls width apart, and arms locked.

        *

          Whenever possible extend your arms across the net (penetration).

        *

          Keep your shoulders square to the net.

          PLANT

        *

          When you move along the net to block, plant so that you jump straight up and down.

        *

          Land in the same place from where you jump.

        *

          Seal and be square to the net.

          CARRY HANDS HIGH

        *

          When moving along the net and when jumping, carry the hands at shoulder height.

    HITTER KEYS

        * JUMP WITH YOUR HITTER

          The farther off the net the hitter is hitting the ball, the later the jump.

          WATCH THE SHOULDERS

        *

          As the hitters shoulders turn, try to move hands into the area.

          WATCH HITTER'S HAND

        *

          As the hitters hand turns, try to move your hands into the area.

          WATCH HITTER'S EYES

        *

          Where the hitter is looking is a good indication of where the hit will go.

          ANGLE OF APPROACH

        *

          Front your hitter.

        *

          Blocker needs to move and set the block in the hitters angle of approach.

          SETTER WATCH

        *

          Watch the setters hands.

        *

          Focus on the setters hands BEFORE the ball is set.

    INDIVIDUAL DEFENSE

    TEACHING KEYWORDS

        * FEET & HANDS

          Feet wide apart, hands in front and palms to the ceiling.

        *

          Feet should be at least shoulder width apart.

        *

          Body position is low and balanced with feet pointing straight ahead.

        *

          Arms and shoulders are relaxed.

        *

          Shoulders are forward and hips are back.

        *

          Hands ahead of head.

        *

          Head ahead of shoulders, shoulders ahead of knees, knees ahead of feet.

        *

          Hands are inside of knees, and knees are inside of feet.

          BODY STILL FOR THE BALL HIT AT YOU

        *

          Keep body and feet still while waiting to dig and whenever possible during the dig.

          MOVE TO THE BALL AWAY FROM YOU

        *

          From the "Feet & Hands" position, step out of this position and chase any ball hit away from you.

          20' AND 3'

        *

          Dig the ball 20 feet high and 3 feet off the net so that the setter has time to run under it and the team has time to transition. :-)


  2. Their are 6 players on a court @ one time! They are:

    -Middle blocker

    -Middle Back

    -Setter

    -Opposite

    -Outside Hitter

    -Outside

    An outside, middle back, and sometimes opposite play back and pass the ball to the setter!

    The setter sets the ball to the middle blocker, outside hitter, and opposite.

    The middle blocker, outside hitter, and opposite spike the ball at the other team. The middle blocker hits 2's, the outside hitter hits 4's, and the opposite hits 5's!

    When the opposite team passes it over the net instead of hitting it is called a free ball. On this ball all player back up 3-4 steps.

    When the oposite team's middle spikes it over the net it is called a middle attack. When the other team's outside hitter spikes the ball it is called a back attack. And when an opposite spikes the ball it is called an outside attack.

    A libero is a player that is a very good passer and can get put in and out of the game and not be counted as a substitution. But they can't serve or play front row.

    A substitution is when a one player on the court and one player off the court switch places.

    There is everything you need to know! Enjoy!

  3. Alright, this may take a while, but I'm a dedicated person, and I live for volleyball, so I will try my best to help you out!!

    Firstly, a volleyball team consists of six players on the court at one time. You're team may hit the ball only three times in succession to return the ball to the other side of the court. When passing or digging up near the net, you cannot touch, or go under, the net. When serving, your foot cannot touch or step over the serving line. When setting, set from your fingertips, and don't "smack" the ball with your palms flat. That is often called a lift. When passing, don't swing at the ball. Stay low, and shrug your shoulders. Your arms will only raise up a bit.

    When hitting, do a three or four step approach from the ten-foot line. If you are right handed, start with your right foot. Right, left, right, jump, swing, hit! If you are left handed, do the opposite. To do a four step approach, start the same way, and add another step onto the end before your jump. When serving overhand, toss the ball up straight in front of you, and not too high. The toss should only be a couple of feet above your head. Hold your serving arm straight, and swing through all the way with your arm. Put your whole body into it. The most important part of the serve is actually the toss. If your toss is off, your serve will be off, as well.

    When you are diving, don't fall to your knees first! It's difficult at first, but you'll get it. When you fall, your hip will actually hit the ground first, then your knees. When you are preparing to dive, get extremely low to the ground, and lean forward a bit. This makes it easier to not fall to your knees. Then, as you are falling, your arm (the arm you prefer to hit the ball with, or the arm that you can reach the ball with) will shoot out in front of you, and "pop" the ball up. Learn to Barrel roll, in order to get off the ground quicker after a dive.

    Well, there is a bit more to the sport, but it's extremely hard to explain. If you need anything else, though, let me know by contacting me through Yahoo! Answers. Thanks, and good luck!!!

  4. There's a volleyball, a net, and sidelines. Six players are on the court, perferably 3 in front and 3 in back. There's usually one setter. They set the ball up with both hands to the front hitters. Each team gets three trys to get the ball over the net. On the 4th hit, the whistle is blown, and the ball is out. Each team is rewarded a point when the other team has a dead ball. Serves can hit the net and go over and be played by the other team. Balls that are out of bounds and hit the floor give the opposing team a point. This should be all you need to know about volleyball.

  5. Wow, everything about volleyball, I play but there's a lot to know and I'd be sitting here forever typing it out. It's confusing.

  6. you need a ball and a net.

    http://en.wikipedia.org/wiki/Volleyball

  7. go to www.usavolleyball.org i'm pretty sure they can help.

    P.S. ball, net, court (this is the simple stuff)

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