Something instinctively tells me that a computer can't play with the measured aggression and strategic and tactical surprises of a strong human player, though clearly computers are very strong.
Surely a computer bases its game entirely upon the mathematics of the position, but should be easy to leave with a weakness even where material is even (eg doubled pawns, isolated pawns, bad bishop etc.)
What is the best way to coax a computer into making a series of tiny tactical mistakes like this?
Do they have a "preference" for open games, closed games, long opening book moves etc? Are there any of these they prefer not to encounter?
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