Question:

What are some tips for volleyball tryouts?

by Guest60762  |  earlier

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So im trying out for volleyball and i dont know much about it. Can you give me the general info about the game and the rules (i know that youre trying to hit the ball and stuff) and mostly the positions and what they do. Also can you give me some pointers on skiping ans serving overhand?

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  1. wow. that guy wrote a BOOK!!  Ok, so just practice, practice, practice!! find somebody on a team and have them work with you, if they are a friend or something.  Ok, so wear a bright shirt with your name on it because they will watch you more and actually remember your name, so if you have any questions, im me!


  2. most of all at this tryout you need to show a lot of energy and enthusiasm for the game. try your hardest at whatever it is that the coach tells you to do even if you know that you might fail horribly at it. What they are looking for is skill, determination, effort, energy, and good team spirit. So cheer on your fellow tryout-ees and most of all have fun!

    Here is some stuff i found about volley ball, it has the rules, the game, serving and "spiking"

    After a team gains the serve (also known as siding out), its members must rotate in a clockwise direction, with the player previously in area "2" moving to area "1" and so on, with the player from area "1" moving to area "6" (see also the Errors and faults section).

    The team courts are surrounded by an area called the free zone which is a minimum of 3 meters wide and which the players may enter and play within after the service of the ball.

    Each team consists of six players. To get play started, a team is chosen to serve by coin toss. A player from the serving team (the server) throws the ball into the air and attempts to hit the ball so it passes over the net on a course such that it will land in the opposing team's court (the serve). The opposing team must use a combination of no more than three contacts with the volleyball to return the ball to the opponent's side of the net. These contacts usually consist first of the bump or pass so that the ball's trajectory is aimed towards the player designated as the setter; second of the set (usually an over-hand pass using wrists to push finger-tips at the ball) by the setter so that the ball's trajectory is aimed towards a spot where one of the players designated as an attacker can hit it, and third by the attacker who spikes (jumping, raising one arm above the head and hitting the ball so it will move quickly down to the ground on the opponent's court) to return the ball over the net. The team with possession of the ball that is trying to attack the ball as described is said to be on offense.

    The team on defense attempts to prevent the attacker from directing the ball into their court: players at the net jump and reach above the top (and if possible, across the plane) of the net in order to block the attacked ball. If the ball is hit around, above, or through the block, the defensive players arranged in the rest of the court attempt to control the ball with a dig (usually a fore-arm pass of a hard-driven ball). After a successful dig, the team transitions to offense.

    The game continues in this manner, rallying back and forth, until the ball touches the court within the boundaries or until an error is made.

    Errors and faults

    The ball lands out of the court, in the same court as the team that touched it last, under the net to the opposing team's court, or the ball touches the net "antennas." The ball also may not pass over or outside the antennas even if it lands in the opponents' court1.

    The ball is touched more than three times before being returned to the other team's court2.

    The same player touches the ball twice in succession3.

    A player "lifts" or "carries" the ball (the ball remains in contact with the player's body for too long).

    A player touches the net with any part of his or her body or clothing while making a play on the ball (with the exception of the hair).

    The players of one team do not manage to touch the ball before the ball lands in their half of the court.

    A back-row player spikes the ball while it is completely above the top of the net, unless he or she jumped from behind the attack line (the player is, however, allowed to land in front of the attack line).

    A back-row player participates in a completed block of the opposing team's attack (completed means at least one blocker touched the ball).

    The libero, a defensive player who can only play in the back row, attempts a block or makes an "attacking hit", defined as any shot struck while the ball is entirely above the top of the net.

    A player completes an attack hit from higher than the top of the net when the ball is coming from an overhand finger pass (set) by a libero in the front zone.

    A player is not in the correct position at the moment of serve, or serves out of turn. This type of foul is related to the position currently occupied by the players (see the table in the Equipment section). When ball is served, players can place themselves freely on the field (e.g. a "back-row" player can be close to the net) so long as they obey the following rules: The area "1" player must be behind the area "2" player and to the right of the area "6" player. The area "6" player must be behind area "3" player, to the left of area "1" player and to the right of area "5". The area "5" player must be behind the area "4" player and to the left of the area "6" player. Symmetric rules must be respected by the front-row players (those in areas "2", "3" and "4").

    When hitting, a player makes contact with the ball in the space above the opponent's court (in blocking an attack hit, this is allowed).

    A player touches the opponent's court with any part of his or her body except the feet or hands4.

    When serving, a player steps on the court or the end line before making contact with the ball.

    A player takes more than 8 seconds to serve.[6]

    At the moment of serve, one or more players jump, raise their arms or stand together at the net in an attempt to block the sight of the ball from the opponent (screening)5.

    A player blocks the serve or attacks the serve when the ball is in the front zone and above the top of the net.

    SERVE

    A player stands behind the endline and serves the ball, in an attempt to drive it into the opponent's court. His or her main objective is to make it land inside the court; it is also desirable to set the ball's direction, speed and acceleration so that it becomes difficult for the receiver to handle it properly. A serve is called an "ace" when the ball lands directly onto the court or travels outside the court after being touched by an opponent.

    In contemporary volleyball, many types of serves are employed:

    Underhand and Overhand Serve: refers to whether the player strikes the ball from below, at waist level, or first tosses the ball in the air and then hits it above shoulder level. Underhand serve is considered very easy to receive and is rarely employed in high-level competitions.

    Sky Ball Serve: a specific type of underhand serve occasionally used in beach volleyball, where the ball is hit so high it comes down almost in a straight line. This serve was invented and employed almost exclusively by the Brazilian team in the early 1980s and is now considered outdated.

    Line and Cross-Court Serve: refers to whether the ball flies in a straight trajectory parallel to the side lines, or crosses through the court in an angle.

    Top Spin: an overhand serve where the ball gains topspin through wrist snapping.

    Floater: an overhand serve where the ball is hit with no spin so that its path becomes unpredictable. This type of serve can be administered while jumping or standing. This is akin to a knuckleball in baseball.

    Jump Serve: an overhand serve where the ball is first tossed high in the air, then the player makes a timed approach and jumps to make contact with the ball. There is usually much topspin imparted on the ball. This is the most popular serve amongst college and professional teams.

    Jump Float: This is a serve like the jump serve and the floater. The ball is tossed lower than a topspin jump serve, but contact is still made while in the air.

    Round-House Serve: the player stands with one shoulder facing the net, tosses the ball high and hits it with a fast circular movement of the arm. The ball is hit with the palm of the hand, creating a lot of topspin.

    Hybrid Serve: An overhand serve delivered similarly to a top spin serve; however, it has more pace than a floater, but has a similar unpredictable path.

    The attack (or spike, the slang term) is usually the third contact a team makes with the ball. The object of attacking is to handle the ball so that it lands on the opponent's court and cannot be defended. A player makes a series of steps (the "approach"), jumps, and swings at the ball.

    Ideally the contact with the ball is made at the apex of the hitter's jump. At the moment of contact, the hitter's arm is fully extended above his or her head and slightly forward, making the highest possible contact while maintaining the ability to deliver a powerful hit. The hitter uses arm swing, wrist snap, and a rapid forward contraction of the entire body to drive the ball. A 'bounce' is a slang term for a very hard/loud spike that follows an almost straight trajectory steeply downward into the opponent's court and bounces very high into the air.

    Contemporary volleyball comprises a number of attacking techniques:

    Backcourt (or backrow) attack: an attack performed by a back row player. The player must jump from behind the 3-meter line before making contact with the ball, but may land in front of the 3-meter line.

    Line and Cross-court Shot: refers to whether the ball flies in a straight trajectory parallel to the side lines, or crosses through the court in an angle. A cross-court shot with a very pronounced angle, resulting in the ball landing near the 3-meter line, is called a cut shot.

    Dip/Dink/Tip/Cheat: the player does not try to make a hit, but touches the ball lightly, so that it lands on an area of the opponent's court that is not being covered by the defense.

    Tool/Wipe/Block-abuse: the player does not try to make a hard spike, but hits the ball so that it touches the opponent's block and then bounces off-court.

    Off-speed hit: the player does not hit the ball hard, reducing its acceleration and thus confusing the opponent's defense.

    Quick hit/"One": an attack (usually by the middle blocker) where the approach and jump begin before the setter contacts the ball. The set (called a "quick set") is placed only slightly above the net and the ball is struck by the hitter almost immediately after leaving the setter's hands.

    Slide: a variation of the quick hit that uses a low back set. The middle hitter steps around the setter and hits from behind him or her.

    Double quick hit/"Stack"/"Tandem": a variation of quick hit where two hitters, one in front and one behind the setter or both in front of the setter, jump to perform a quick hit at the same time. It can be used to deceive opposite blockers and free a fourth hitter attacking from backcourt, maybe without block at all.

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