Question:

What are the advantages and disadvantages of 2D Animation?

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In which ways is 2D animation good and bad?

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  1. Not realistic enough.


  2. it can be time consuming, if done by hand.

    the cartoon look is starting to go out of fashion.

    you can get more realism and atmosphere with 3D

    i think 2D animation requires more artistic talent so is more engaging to make.

    3D needs more technical skill and can be repetitive and mind numbing.

    sorry its early in the morning and i'm a bit tired :) i'll come back later and finish up

  3. the advantages of 2D animation:

    Two-dimensional facial animation is commonly based upon the transformation of images, including both images from still photography and sequences of video. Image morphing is a technique which allows in-between transitional images to be generated between a pair of target still images or between frames from sequences of video. These morphing techniques usually consist of a combination of a geometric deformation technique, which aligns the target images, and a cross-fade which creates the smooth transition in the image texture. An early example of image morphing can be seen in Michael Jackson's video for "Black Or White". In 1997 Ezzat and Poggio working at the MIT Center for Biological and Computational Learning created a system called MikeTalk which morphs between image keyframes, representing visemes, to create speech animation.

    Another form of animation from images consists of concatenating together sequences captured from video. In 1997 Bregler et al. described a technique called video-rewrite where existing footage of an actor is cut into segments corresponding to phonetic units which are blended together to create new animations of a speaker. Video-rewrite uses computer vision techniques to automatically track lip movements in video and these features are used in the alignment and blending of the extracted phonetic units. This animation technique only generates animations of the lower part of the face, these are then composited with video of the original actor to produce the final animation.

    the disadvantages of 2D Animation:

    it is doesn't commonly based upon the transformation of images, including both images from still photography and sequences of video. Image morphing is a technique which allows in-between transitional images to be generated between a pair of target still images or between frames from sequences of video. These morphing techniques usually consist of a combination of a geometric deformation technique, which aligns the target images, and a cross-fade which creates the smooth transition in the image texture. An early example of image morphing can be seen in Michael Jackson's video for "Black Or White". In 1997 Ezzat and Poggio working at the MIT Center for Biological and Computational Learning created a system called MikeTalk which morphs between image keyframes, representing visemes, to create speech animation.

    Another form of animation from images consists of concatenating together sequences captured from video. In 1997 Bregler et al. described a technique called video-rewrite where existing footage of an actor is cut into segments corresponding to phonetic units which are blended together to create new animations of a speaker. Video-rewrite uses computer vision techniques to automatically track lip movements in video and these features are used in the alignment and blending of the extracted phonetic units. This animation technique only generates animations of the lower part of the face, these are then composited with video of the original actor to produce the final animation.

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