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What will be the future of two-dimensional animation or 2D, in the animated film and video game arcade?

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The 2D animation in recent times has achieved remarkable progress to merge with 3D animation. The computer has facilitated significant progress when it seemed to have reached an impasse. The spectacular achieved in films like Titan AE, Castle Ambulante, Treasure Planet, The Road toElDorado, Sinbad, or Spirit, to mention some of them, a few years ago was unthinkable.

Some think that, somehow, traditional animation has already begun to die, because although drawings continue 2D drawings, with the support 3D technology is becoming larger. But surely continue for long.

Although since July 2003, have not developed new films 2D animation in the U.S. after Spirit, Treasure Planet, Titan A. E., While in Asia, and especially the Japanese animation, things are very different. The computer is completing entering, while in the West already had in the 1980's movies that use the computer, like Basil mouse super detective Disney of 86, where his final scene, while Big Ben, the elements mechanics are 3D computer. In Asia, only after completing the second half of 1990, begins to make its appearance and timidly, Princess Mononoke, Hayao Miyazaqui and Los Ghibli animation studios, has only 15 minutes where the computer makes its appearance. Currently, has undergone a major expansion, but adapted to the rigid production processes in place of cel shading, but not 3D, as in Spirited Away My neighbors or those Yamada, fully digital, despite being 2D.

In other cases, the computer takes over the mechanical elements, funds and colored, blending with traditional 2D characters, as in the series which follow the established aesthetic in Blue Submarine No. 6, whose nearest example could be reached Spain Sol Bianca . Even the 3D, pure and simple, this introduced by Japan.

Does the evolution of the traditional 2d animation, which now develop hybrid 2D/3D movies, will lead to 3D digital animation films that succeed in giving a 3D animation finished 2D, as the upcoming "Rapunzel" and "Up!" Disney to develop, and this with Pixar, and that seem animated watercolors?

In Dreamworks on the contrary everything you make from 2009 will be in 3D, supported by technical and stereoscopic not be new animated films such as hybrid Spirit, Sinbad or anything like that (if indeed someone was waiting for him), due to closure 2D its division by the failure of the animated film Sinbad.

The explosion of novelty, the 3D potential and has come to stay. There will be a fad, but over time, the 2D return covered at the end of the boom and nostalgia at the time.

Or rather, as stated the web Dreamers, over time, the waters again on track, and different types of animation including coexist and complement, and animation will open up new avenues.

In video game arcades like something is happening,

Games like "Rumble Fish" and "Bttle Fantasy", were designed by the same people who revolutionized sprites, with the drawn Hi - Re, Apartado 1998 with the arcade "Guilty Gear", with works like "Fist of Northern Star" . Sammy and Dimps have worked some more arcades, with drawn sprites, before concentrating its work on the estates and drawn with Cell Shading. Even knew that sooner or later sprites or 2D bitmaps, as elements of drawing, would be dead.

Capcom has become Street Fighter game in a hybrid between 2D and 3D gaming, in its fourth issue, with polygonal graphics and cell shading, because according to them "sprites in high definition involve an impossible job." Street Fighter IV has impacted, but still fall far short of what we achieved today sprites or 2D bitmaps…

It has developed long ago, polygonal graphics of single plane or scroll motion, and we have seen interesting things like: Viewtiful Joe, Okami, Söldner-X: Himmelsstürmer, Ultimate Ghosts' N Goblins, Naruto Ultimate Ninja 2, Bionic Commando rearmament , Raiden III, or Battle Fantasia, that inspired designers Street Fighter IV

While it is true, do not achieve quality graphics, which now gets a good design or bitmaps 2D sprites, because it takes a few polygons and textures worked to achieve very beautiful graphics, which often is not achieved, getting only photo realism. Cell-shading, not today equates to a drawing plane, because however much they place the camera in a single plane side, is complicated polygonal disguise the origin of the characters, or objects that make up the different scenarios of arcades, On the other pate , A game in fact you do not need the 3d animation Fluid in the arcades that get drawn sprites with Al 2D or 3D bitmaps still lacks naturalness. Although it is expected to be improved technically and ending finished giving a more artistic.

Some sites, such as forums and EOL Gamercafe, speculate on the possibility that, when Cell Shading improved significantly more in the future, for polygonal graphics in real time, who knows if you can emulate a chart or 2D sprites bitmaps, or even get to overcome if it is worth.

What do Vdes. on this whole issue of traditional animated films and video games of sprites or 2D bitmaps? I suppose that both will go hand in hand, aunuqe do not know if the game industry is moving behind the animated film being an industry where less and less invested in their development and innovation.

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  1. Wow, that was a long description. I'm afraid that I won't be able to post as such compared to yours and yet here I am, typing. I think that you have already answered your own question, maybe you want someone to clarify or uphold your belief? Well, here I am. I don't know what to say yet, but let me be spontaneous.

    I had [have rather...as I still play most of them] some games with 2d like Melty Blood, Arcana Heart, Metal Slug, Street Fighter, Sonic and like what you have mentioned, Rumble Fish [which has nothing to do with fishes at all!]. For their graphics and appearance likewise, I'd look at it but only secondly to its plot or storyline. The plot is more important, and the playability! Let's say Metal Slug for example, despite its 2d-ness, people liked it for its game style and infinite ammo. It will be a classic, an epic. Times are moving fast, I'm not a fortune teller so I would not be able to tell whether the people in our society will forget about these things. Maybe yes, maybe no. I for one will not, I bet on it.

    So yes, it's past millennium, it's 2008, and some people are greedy or are in need of money. I guess that is the reason why companies try to get in with the modern world and follow its pleas of new things and much more "pleasant" outcomes. Despite of how much people liked their 2d, they would still have to earn money and continue forth. Try asking some eleven year olds or somehow any much younger ones, they probably wouldn't know what or who Sonic is! [for an example only].

    Either way, 2d may never be forgotten. It may have a comeback or clash in combination with 3d [like what you said] but it could also perish...and we may never see it again, but I doubt it.

    We'll see it again. I'm hopeful of seeing much of it again in the future. ;D

      

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