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Where can i buy a gaff deck of cards but i dont want to buy them from the internet where can i buy it?

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what store can i find it

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  1. PANDEMONIUM

    You can't use "Pandemonium" to add a Fusion Monster Archfiend from the Fusion Deck to your hand, like "Fiend Skull Dragon".

    If multiple Archfiends are destroyed at the same time by "Raigeki", you can only add 1 Archfiend from your Deck to your hand with "Pandemonium".

    When your Archfiends controlled by your opponent are sent to your Graveyard, you can add an Archfiend from your Deck to your hand with "Pandemonium".

    PANDEMONIUM WATCHBEAR

    When your opponent activates "Huge Revolution" while your "Pandemonium Watchbear" is on your side of the field, your "Pandemonium" will not be destroyed.

    When your "Pandemonium" is going to be destroyed by "Mystical Space Typhoon", you can chain "Ceasefire" to flip your "Pandemonium Watchbear" face-up, and "Pandemonium" will not be destroyed.

    PARRY

    The “Gladiator Beast” monster returned to the Deck is returned to the Deck when “Parry” is resolved. It is not a cost. You must show the “Gladiator Beast” to your opponent when resolving “Parry’s” effect.

    You cannot activate “Parry” if you do not have a “Gladiator Beast” monster in your hand.

    PATRICIAN OF DARKNESS

    For this card’s effect, the chosen attack target must still be legal. You cannot force a monster to attack directly if it normally cannot, or force a monster to attack a monster on its own side of the field.

    The effect of "Patrician of Darkness" does not override the effects of "Marauding Captain", "The Legendary Fisherman", "Solar Flare Dragon", etc. You cannot choose an attack target prevented by the effects of these cards. Examples: You cannot choose "The Legendary Fisherman" as an attack target if "Umi" is on the field. You cannot choose another Warrior-Type monster as an attack target when you control "Marauding Captain".

    "Inaba White Rabbit" must still attack your Life Points directly since it is not able to attack other monsters. You cannot force it to with this card’s effect.

    If a monster has the optional effect of attacking directly, such as "Rainbow Flower", you may choose a monster as an attack, or a direct attack.

    When you control "Patrician of Darkness" and a monster equipped with "Ring of Magnetism" you must chose the equipped monster as the attack target.

    Replays may occur as normal when this card is on the field. If, after the replay, "Patrician of Darkness" is still on the field and they choose to restart the attack, you will still choose the attack target with the effect of "Patrician of Darkness".

    If you control "Patrician of Darkness" and "Lord of D." you may still choose Dragon-Type monsters on your side of the field as attack targets.

    PATROID

    The effect of “Patroid” targets a card.

    If “Patroid” is flipped face-down or removed from the field, its effect is reset and you can use it again that turn if you can get it face-up on the field again.

    PENALTY GAME!

    "Penalty Game!" only requires your opponent to have 4 cards in hand when it is activated, not when it resolves. So your opponent can activate "Jar of Greed" to have 5 cards, or chain a Quick-Play Spell Card from his hand and have 3 cards, and "Penalty Game!" will still resolve.

    If you choose the first effect, neither player can activate a card that would require the opponent to draw during their next Draw Phase, such as "Jar of Greed" or "Disturbance Strategy".

    If the second effect of "Penalty Game!" is chosen, the opponent can still activate the effects of cards that are already face-up on the field, such as "Skull Lair" or "The Dragon’s Bead".

    PENGUIN SOLDIER

    You may choose to return 0, 1, or 2 monsters to their owners’ hands.

    You may target Monster Tokens, and they will be taken off the field, instead of returning to the hand.

    Spirit Monsters can still be returned to their owners’ hands by the effect of "Penguin Soldier" even if "Spiritual Energy Settle Machine" is in play.

    PENUMBRAL SOLDIER LADY

    "Penumbral Soldier Lady"’s ATK increases during the Damage Step and this effect can be chained to.

    "Penbumbral Soldier Lady"’s ATK increases when appropriate, no matter whose turn it is or whether she attacked or was attacked.

    The increase to "Penumbral Soldier Lady’s" ATK from her effect only lasts until the end of the Damage Step.

    PETEN THE DARK CLOWN

    Missing the Timing: “Peten the Dark Clown” is a “when… you can” optional Trigger Effect. This means that “Peten” being sent to the Graveyard has to be the very last thing that happened in order to activate its effect.

    If “Peten the Dark Clown” is Tributed for a Tribute Summon, the last thing that happened was that a monster was Summoned, so the effect of “Peten” does not activate.

    If “Peten the Dark Clown” is Tributed for “Mystik Wok” or “Cannon Soldier”, the last thing that happened was that those effects resolved, so the effect of “Peten” does not activate.

    If “Peten the Dark Clown” is destroyed in a chain and not as Chain Link 1, his effect does not activate. (Example: “Pot of Greed” is activated and “Ring of Destruction” is chained, targeting “Peten”.)

    If “Peten the Dark Clown” is destroyed by “Cyber Jar”, the last thing that happened was that monsters were Summoned to the field, so the effect of “Peten” does not activate.

    If “Peten the Dark Clown” is discarded as a cost for “Tribe-Infecting Virus” or “Raigeki Break”, the last thing that happened was that those effects resolved, so the effect of “Peten” does not activate.

    If “Peten the Dark Clown” is discarded because of “Morphing Jar” or “Card Destruction”, the last thing that happened was that both players drew cards. So the effect of “Peten” does not activate.

    If “Peten the Dark Clown” is sent to the Graveyard as a result of battle, or by “Painful Choice”, the last thing that happened WAS that “Peten” was sent to the Graveyard, so his effect will activate.

    PHANTOM CRICKET

    This card’s effect targets 1 face-down monster.

    If the targeted monster is flipped face-up by an effect chained to this card’s effect, it will not be returned to the top of its owner’s Deck.

    PHANTOM DRAGON

    You cannot Summon "Phantom Dragon" if you do not have 2 Monster Card Zones that you can make unusable. However, "Phantom Dragon" can be Set or Special Summoned face-down when you do not have 2 Monster Card Zones to make unusable.

    You cannot activate "Phantom Dragon's" effect during the Damage Step.

    If a face-down "Phantom Dragon" is flipped face-up, you will select 2 Monster Card Zones to make unusable. If none can be selected, the next 2 Monster Card Zones to become available will be made unusable.

    "Phantom Dragon" can be Tribute Summoned if the Tributed monsters will create 2 Monster Card Zones that can be made unusable.

    2 "Phantom Dragons" cannot select the same Monster Card Zones to make unusable.

    Once a Monster Card Zone is chosen, you cannot change your choice to a different Monster Card Zone later in the Duel.

    If you have 1 face-up "Phantom Dragon" while "Skill Drain" is active, when your opponent Special Summons a monster you can Special Summon another "Phantom Dragon" into one of the Monster Card Zones that was made unusable by the negated "Phantom Dragon".

    If you take control of your opponent's "Phantom Dragon", you will select 2 Monster Card Zones on your side of the field to make unusable. If you do not have any available, the next 2 Monster Card Zones to become available will be made unusable.

    PHANTOM SKYBLASTER

    When you activate "Phantom Skyblaster's" effect, you must Special Summon at least 1 "Skyblaster Token", if able.

    "Phantom Skyblaster's" effect disappears if you do not have any monsters on your side of the field when its effect resolves.

    If you activate "Phantom Skyblaster's" damage inflicting effect, "Skyblaster" monsters Summoned later in the turn also cannot attack.

    PHARAOH'S TREASURE

    You cannot select the "Pharaoh’s Treasure" you just drew and sent to the Graveyard as the card to place in your hand.

    You can select a face-up "Pharaoh’s Treasure" in your deck as 1 of the 5 cards for "Painful Choice", but because "Painful Choice" is not a draw, the effect of "Pharaoh’s Treasure" will not be activated.

    If you take "Pharaoh’s Treasure" from your opponent’s hand with "Exchange" and activate it, the card goes in your Deck, not the original owner’s Deck. When you draw your opponent’s "Pharaoh’s Treasure" from your Deck after that, the controller gets the effect of "Pharaoh’s Treasure" and retrieves a card from his Graveyard, but "Pharaoh’s Treasure" goes to the owner’s Graveyard.

    If "Convulsion of Nature" is active, place "Pharaoh’s Treasure" face-down so that it is the opposite direction of the rest of the cards.

    If a face-up "Pharaoh’s Treasure" is in your deck and "Fiber Jar" is activated, shuffle the Deck with "Pharaoh’s Treasure" in it; if you draw the "Pharaoh’s Treasure" in your new 5-card hand, the effect is activated but because there are no cards in the Graveyard to retrieve, its effect disappears.

    If you pick up a face-up "Pharaoh’s Treasure" because of "Cyber Jar", this is not drawing so the effect is not activated; you may Set the "Pharaoh’s Treasure" you picked up and activate it again (placing it back into your Deck, etc.).

    You cannot activate "Seven Tools of the Bandit" or "Solemn Judgment" when "Pharaoh’s Treasure" is drawn.

    You can select a face-up "Pharaoh’s Treasure" from your Deck for "Different Dimension Capsule"; the "Pharaoh’s Treasure" is removed from play and kept face-down until the time elapses, at which point it is added to your hand, but it was not drawn so its effect does not activate.

    You can select a face-up "Pharaoh’s Treasure" from your deck with "Cat of Ill Omen"; if "Necrovalley" is not on the field, the "Pharaoh’s Treasure" is placed face-up on top of your Deck and will activate its effect when drawn.

    If you have no vacant Spell and Trap Zone spaces when you draw "Pharaoh’s Treasure", you still get the effect of "Pharaoh’s Treasure" because you don’t have to put it on the field.

    After "Pharaoh’s Treasure" is placed face-up in the Deck, "Jinzo" will not negate its effect when drawn.

    If "Drop Off" is used when a face-up "Pharaoh’s Treasure" is drawn, "Pharaoh’s Treasure" is discarded and its effect disappears.

    If you draw a face-up "Pharaoh’s Treasure" with "Graceful Charity", you miss the timing for the effect of "Pharaoh’s Treasure" and the effect disappears. "Pharaoh’s Treasure" is simply added to your hand. In order to apply the effect of "Pharaoh’s Treasure", the very last action must have been to draw. You CAN apply Pharaoh’s Treasure’s effect if it is drawn while face-up due to "Pot of Greed", "Fiber Jar", etc.

    If "Pharaoh's Treasure" is drawn from your Deck (face-up) while "Banisher of the Light" is in play, "Pharaoh's Treasure" is removed from play and its effect does not activate.

    You select the card in your Graveyard that you wish to add to your hand when "Pharaoh's Treasure" is drawn and activates it effect, so your opponent can chain AFTER you have announced which card you wish to retrieve.

    PHOENIX WING WIND BLAST

    You cannot target a face-up non-Continuous, non-Equip Spell or Trap Card. This is because they are already “considered to be destroyed” once they are activated (even though they are not sent to the Graveyard until the chain resolves). If you target a face-down Spell or Trap Card, the opponent can activate it as a chain. If it is not Continuous, it will not be returned to the top of the Deck. It will be placed in the Graveyard after the chain resolves, as normal.

    You can activate “Phoenix Wing Wind Blast” and target a face-up “Swords of Revealing Light” because it destroys itself by its own effect, instead of being destroyed when activated, like most Normal Spell Cards.

    PHOTON GENERATOR UNIT

    “Photon Generator Unit” does not select a target.

    PHYSICAL DOUBLE

    You cannot activate "Physical Double" during the Damage Step.

    If you activate "Physical Double" and your opponent chains "Ring of Destruction" to destroy his targeted monster, the effect of "Physical Double" disappears.

    You can target a Monster Token with "Physical Double" to create a Mirage Token copy of it.

    When the targeted monster's Level, Attribute, etc. are changed after "Physical Double" resolves, the stats of the Mirage Token are not changed. When the targeted monster's Level, Attribute, etc., are changed before "Physical Double" resolves, the changed stats are adopted by the Mirage Token.

    If a Field Spell Card was active before resolution of "Physical Double" that applied to the targeted monster, it applies to the original monster and to the Mirage Token. So if a Field Spell Card was increasing ATK by +500, the original would get +500 ATK and the Mirage Token would get an additional +500 ATK, for a +1000 ATK bonus total for the Mirage Token over the printed ATK of the original monster. Likewise, when "A Legendary Ocean" is active, and you activate "Physical Double" targeting a WATER monster, the Mirage Token's Level Stars are 2 fewer than the printed Level Stars of the original targeted monster.

    PIKERU'S CIRCLE OF ENCHANTMENT

    This effect lasts until the end of the End Phase.

    PIKERU'S SECOND SIGHT

    This card’s effect lasts until the end of your opponent’s second End Phase after this card was activated.

    The opponent shows you all drawn cards, even if they are drawn by a card effect.

    PINCH HOPPER

    Missing the Timing: Because the effect of "Pinch Hopper" effect is an optional “when… you can” Trigger Effect, "Pinch Hopper" being sent to the Graveyard has to be the very last thing that happened in order for you to activate its effect. So if you Tribute "Pinch Hopper" for a Tribute Summon, you cannot activate the effect of “Pinch Hopper” because the last thing to happen will be the Summoning of the Tribute monster. Also, if you Tribute “Pinch Hopper” for “Cannon Soldier”, the very last thing that happened will be the 500 points of damage inflicted to your opponent, so the effect of “Pinch Hopper” will not activate.

    If you offer "Pinch Hopper" as a Tribute to attack with "Insect Queen", you can resolve "Pinch Hopper"'s effect after attack declaration.

    When your opponent controls your "Pinch Hopper" and "Pinch Hopper" is sent to the Graveyard, "Pinch Hopper"'s effect does not activate.

    PINEAPPLE BLAST

    When "Ring of Destruction" or "Call of the Haunted" is chained to "Pineapple Blast", and the number of monsters on the field is changed, count the number of monsters at resolution of "Pineapple Blast"'s effect, not at activation.

    If, when "Pineapple Blast" resolves, you have no monsters, all of your opponent's monsters are destroyed too.

    If you Summon a monster and want to activate "Pineapple Blast", and your opponent wants to use "Trap Hole", "Pineapple Blast" is Step 1 of the chain and "Trap Hole" is Step 2.

    PIRANHA ARMY

    The Battle Damage doubled by "Piranha Army"'s effect is still considered Battle Damage (not effect damage).

    PITCH-BLACK POWER STONE

    You place the 3 Spell Counters on "Pitch-Black Power Stone" even if "Royal Decree" is active, so if your opponent chains "Royal Decree" to your "Pitch-Black Power Stone", or chains "Call of the Haunted" to Special Summon "Jinzo", you still get 3 Spell Counters on it.

    "Pitch-Black Power Stone"'s transfer effect targets.

    "Pitch-Black Power Stone" may itself receive additional Spell Counters from effects such as "Apprentice Magician".

    You can use a Spell Counter from a card like "Breaker the Magical Warrior" and replace "Breaker the Magical Warrior"'s Spell Counter with "Pitch-Black Power Stone" on the same turn (and use "Breaker the Magical Warrior"'s effect again that same turn, if you wish).

    If you have multiple "Pitch-Black Power Stones", each can transfer 1 of its Spell Counters per turn.

    If you have 1 Spell Counter left on "Pitch-Black Power Stone", and your opponent activates "Mystical Space Typhoon", and you chain the transferring effect of "Pitch-Black Power Stone" (a Spell Speed 2 effect), first the transfer effect resolves and the Spell Counter is moved, then "Pitch-Black Power Stone" is immediately destroyed before "Mystical Space Typhoon" resolves.

    PITCH-BLACK WARWOLF

    The effect of this monster makes the opponent of this monster’s current controller unable to activate Trap Cards during the Battle Phase. If you take control of your opponent’s monster with "Change of Heart" during your turn, your opponent cannot activate Trap Cards during your Battle Phase, but you can.

    The effect of this monster makes your opponent unable to activate Set Trap Cards. However, your opponent can still activate the effects of face-up Trap Cards such as "Type Zero Magic Crusher", "Ultimate Offering", "Skull Lair", "The Dragon’s Bead", and "Astral Barrier".

    PLAGUE WOLF

    If this card's effect is activated, it's doubled ATK is not considered to be its original ATK.

    If this card's effect is activated, and it is flipped face-down and face-up again in the same turn, its effect to destroy itself will not activate during the End Phase.

    POISON DRAW FROG

    If “Poison Draw Frog” is destroyed by “Acid Trap Hole”, you can draw 1 card.

    When a face-up “Poison Draw Frog” equipped to “Relinquished” is sent to the Graveyard, you can draw 1 card.

    POISON FANGS

    You cannot activate "Barrel Behind the Door" against the damage caused by "Poison Fangs", since it is a Continuous Spell Card.

    POLE POSITION

    The second effect of "Pole Position" does not begin a chain. When "Pole Position" is removed from the field, the effect is applied immediately and the monster is destroyed.

    If "Pole Position" is active, and your opponent controls "Blue-Eyes White Dragon" and "Skull Servant", and you activate "Smashing Ground", "Blue-Eyes White Dragon" is unaffected by Spell Cards, so the effect of "Smashing Ground" disappears.

    If you control "Dark Magician" and your opponent controls "Blue-Eyes White Dragon", and you activate "Flint" targeting "Blue-Eyes White Dragon", and your opponent chains "Pole Position", then "Flint" is equipped meaninglessly to "Blue-Eyes White Dragon". If "Blue-Eyes White Dragon" is destroyed, "Flint" can be equipped to "Dark Magician" meaninglessly if you choose (even if other monsters are on the field).

    If "Level Limit - Area B" and "Pole Position" are on the field, the highest ATK monster is unaffected by "Level Limit - Area B". If it attacks, and during damage calculation "Mask of Weakness" is activated to reduce its ATK so that it is no longer the highest ATK monster on the field, the effect of "Level Limit - Area B" is applied. Also, the attack stops. Do not perform damage calculation.

    You cannot choose to Summon a monster, Set a monster, or Set or activate a Spell or Trap Card, or card effect, if it would cause an infinite loop.

    If you do this by mistake, just rewind the game to before the Summon/Set/activation occurred.

    EXAMPLE #1

    I have "Pole Position", "Luminous Spark" (+500 to LIGHT), and "Gemini Elf" (1900 ATK / EARTH) face-up on the field. “Gemini Elf” is the monster on the field with the highest ATK, so it is unaffected by Spell Cards. If the opponent Summons "X-Head Cannon" (1800 ATK / LIGHT), “Luminous Spark” will raise the ATK of “X-Head Cannon” to 2300, making it the highest ATK monster on the field, so it’s unaffected by Spell Cards, so it drops to 1800 ATK, then increases to 2300, then drops to 1800, etc. This would create an infinite loop. Therefore, the opponent cannot Summon “X-Head Cannon”.

    EXAMPLE #2

    The opponent has "Blue-Eyes White Dragon" (3000 ATK) and “Pole Position” face-up on the field. I have "Gemini Elf" (1900 ATK), and an "Opticlops" (1800 ATK) equipped with "Axe of Despair"(+1000 ATK; 2800 total) face-up on the field, and a Set "Ring of Destruction". If I activate "Ring of Destruction" to destroy "Blue-Eyes White Dragon", then “Opticlops” will be the highest ATK monster on the field, and cause an infinite loop (it is the highest, it isn’t, it is, it isn’t, etc.). Therefore, I cannot target “Blue-Eyes White Dragon” with “Ring of Destruction”.

    EXAMPLE #3

    The opponent has a face-down "Pole Position". I have "Opticlops" (1800 ATK) and "Gemini Elf" (1900 ATK) face-up on the field. I activate "Axe of Despair" (+1000 ATK) and try to equip my "Opticlops" (1800 ATK). The opponent cannot chain "Pole Position", since that would cause an infinite loop. “Pole Position” is an illegal activation. Put it back face-down.

    EXAMPLE #4

    I have "Pole Position", "Blade Knight" (1600 ATK / LIGHT), and "Luminous Spark" (+500 ATK to LIGHT) face-up on the field and 2 cards in my hand. The opponent has "Giant Orc" (2200 ATK / EARTH) face-up on the field, which is the highest-ATK monster on the field. If I Set 1 of the 2 cards in my hand, “Blade Knight” gains +400 ATK with its effect, becomes the highest-ATK monster, and because of “Luminous Spark” an infinite loop is created. So I am not allowed to Set a card.

    If an infinite loop is caused because of game mechanics and not by a player’s voluntary card play, “Pole Position” will be destroyed. When “Pole Position” is destroyed in this way, no monster on the field is destroyed by the effect of "Pole Position".

    EXAMPLE #5

    I have "Pole Position" and "Opticlops" (1800 ATK) face-up on the field. The opponent has a "Muka Muka" equipped with "Axe of Despair" face-up on the field with no cards in his hand. At the start of the opponent's turn, he draws a card, making "Muka Muka"s ATK 1900. An infinite loop is created by something that could not be avoided, so “Pole Position” is destroyed.

    EXAMPLE #6

    The opponent has “Blade Knight” (1600 ATK) equipped with “Butterfly Dagger - Elma” (+300 ATK; 1900 ATK total) and 2 cards in hand, along with “Marauding Captain” (1200 ATK). The turn player has “Robbin’ Goblin”, “Pole Position”, and “Giant Orc” (2200 ATK). The turn player attacks “Marauding Captain” with “Giant Orc”, inflicting 1000 points of damage. The opponent has to discard a card because of “Robbin’ Goblin” and an infinite loop is created because “Blade Knight” now fluctuates between 2300 and 2000 ATK (either above or below “Giant Orc”, making it the strongest monster on the field… or not). Therefore, “Pole Position” is destroyed.

    EXAMPLE #7

    I have "Pole Position", "Banner of Courage", and "Opticlops" face-up on the field. The opponent has "Gemini Elf" face-up on the field. When I enter my Battle Phase, an infinite loop is created as “Opticlops” fluctuates between 1800 and 2000 ATK. So “Pole Position” is destroyed.

    EXAMPLE #8

    I have "Pole Position", "Gemini Elf" (1900 ATK / EARTH) and "Mystic Plasma Zone" (+500 ATK to DARK) face-up on the field, and an "Opticlops" (1800 ATK / DARK) in face-down Defense Position. The opponent attacks my face-down "Opticlops" with "Mokey Mokey". When we flip "Opticlops" face-up in the Damage Step, an infinite loop is created as “Opticlops” fluctuates between 1800 and 2300 ATK (either above or below “Gemini Elf”, making it the strongest monster on the field, or not). Therefore, “Pole Position” is destroyed.

    PORTABLE BATTERY PACK

    If an effect is chained that removes 1 of the 2 targeted "Batteryman" monsters from the Graveyard, the remaining "Batteryman" monster is Special Summoned. When this "Batteryman" monster is removed from the field, "Portable Battery Pack" is destroyed.

    If 1 of the 2 Special Summoned "Batteryman" monsters is flipped face-down, when the remaining "Batteryman" monster is removed from the field, "Portable Battery Pack" is destroyed. The "Batteryman" that was flipped face-down remains on the field.

    If an effect is chained so that you have only 1 empty Monster Card Zone when “Portable Battery Pack” resolves,, choose 1 of the 2 targeted "Batteryman" monsters to be Special Summoned; the other remains in the Graveyard.

    POSSESSED DARK SOUL

    If the opponent has more Level 3 or lower monsters on the field than you have empty Monster Card Zones after you Tribute this card (the Zone it occupied is now empty), you choose which ones to gain control of and the rest are destroyed. If you choose to destroy "Griggle" or "Ameba" in this manner, their effects do not activate since they never came to your side of the field.

    You cannot gain control of face-down monsters with this card’s effect, so the opponent may chain "Book of Moon" selecting a Level 3 or lower monster and they will keep control of it.

    You maintain control of the monsters until they are removed from the field.

    POT OF AVARICE

    “Pot of Avarice” targets 5 monsters in your Graveyard. You cannot activate it you do not have 5 or more monsters in your Graveyard.

    If any of the 5 monsters targeted by “Pot of Avarice” are removed from the Graveyard before its effect resolves, for example by “Disappear” or “Call of the Haunted”, then the entire effect of “Pot of Avarice” disappears. You do not shuffle the other monsters into your Deck and you do not draw 2 cards.

    You can target Fusion Monsters in your Graveyard for “Pot of Avarice” and they will be returned to your Fusion Deck.

    You can chain “Serial Spell” to “Pot of Avarice”. You select 5 targets for “Pot of Avarice”, and then when you chain “Serial Spell” you must select 5 targets. You can select the same monsters, but if you do this then “Serial Spell” will resolve first and shuffle some monsters back into the Deck, and then when the original “Pot of Avarice” tries to resolves, there aren’t enough monsters left so it will not resolve. Monster Cards you discard from your hand for the cost of “Serial Spell” can be selected as targets for the “Serial Spell” copy of “Pot of Avarice”.

    POT OF GENEROSITY

    You return cards to the Deck when you resolve the effect (it’s not a cost).

    You cannot activate “Pot of Generosity” if you have only 1 card in your hand besides “Pot of Generosity”.

    If an effect is chained to “Pot of Generosity” so that you only have 1 or 0 cards in your hand, the effect of “Pot of Generosity” disappears. Do not return cards to the Deck and do not shuffle.

    You can chain “Serial Spell” to “Pot of Generosity”, but you will have no hand so both effects will disappear.

    POWER BOND

    The ATK bonus for “Power Bond” lasts as long as the Fusion Monster is face-up on the field. If it is flipped face-down or removed from the field, the ATK increase disappears.

    The ATK bonus for “Power Bond” is not a fixed number. It is a bonus equal to the original ATK. So if the original ATK changes, so does the bonus from “Power Bond”.

    You cannot use “Barrel Behind the Door” against the damage from “Power Bond” because the damage happens much later than the activation of the “Power Bond” card.

    Even if the Fusion Monster is removed from the field or flipped face-down, you cannot negate the effect of “Power Bond” and the player will still take damage equal to the original ATK.

    The damage you take because of “Power Bond” is equal to the original ATK of the Fusion Monster at the time the monster is Special Summoned. If the Fusion Monster has its original ATK changed, this does not affect the damage inflicted by “Power Bond”.

    If you Fusion Summon “UFOroid Fighter” with 3000 ATK, and then later in the turn “Skill Drain” is activated, reducing its ATK to 0, you will still take 3000 points of damage during the End Phase. If you send “UFOroid Fighter” to the Graveyard so that its effect resets and its original ATK becomes zero, you still take damage equal to its original ATK at the time it was Special Summoned by “Power Bond”.

    You can prevent the damage from “Power Bond” with “Des Wombat”.

    If “Non-Spellcasting Area” is active and “Power Bond” is used to Special Summon a Fusion Monster that has no effect, the Fusion Monster will not gain the ATK bonus from “Power Bond”, but the controller will still take damage for “Power Bond” (because the player is not a non-Effect Monster Card).

    If you equip the monster Special Summoned by "Power Bond" with "Megamorph", the ATK gained from "Power Bond" disappears but the damage is still inflicted in the End Phase.

    Even if the Fusion Monster is removed from the field or flipped face-down, you cannot negate the effect of “Power Bond” and the player will still take damage equal to the original ATK.

    The damage you take because of “Power Bond” is equal to the original ATK of the Fusion Monster at the time the monster is Special Summoned. If the Fusion Monster has its original ATK changed, this does not affect the damage inflicted by “Power Bond”.

    If you Fusion Summon “UFOroid Fighter” with 3000 ATK, and then later in the turn “Skill Drain” is activated, reducing its ATK to 0, you will still take 3000 points of damage during the End Phase. If you send “UFOroid Fighter” to the Graveyard so that its effect resets and its original ATK becomes zero, you still take damage equal to its original ATK at the time it was Special Summoned by “Power Bond”.

    You can prevent the damage from “Power Bond” with “Des Wombat”.

    If “Non-Spellcasting Area” is active and “Power Bond” is used to Special Summon a Fusion Monster that has no effect, the Fusion Monster will not gain the ATK bonus from “Power Bond”, but the controller will still take damage for “Power Bond” (because the player is not a non-Effect Monster Card).

    POWER CAPSULE

    You select 1 “Victory Viper XX03” at activation of “Power Capsule”, but you select which of its effects to apply at resolution of “Power Capsule”.

    If an effect is chained to destroy the selected “Victory Viper XX03”, then “Power Capsule’s” effect is not applied.

    You can activate and resolve “Power Capsule” even if “Skill Drain” is on the field.

    PRECIOUS CARDS FROM BEYOND

    You can't use your "Precious Cards from Beyond" when your opponent offers 2 monsters as a Tribute, only when you do.

    "Precious Cards from Beyond" is only for a Tribute Summon or Set, not for a Ritual Summon or Special Summon like "Lava Golem".

    If you Tribute Summon "Blue-Eyes White Dragon" for 1 Tribute using "Cost Down", you can't activate "Precious Cards from Beyond"'s effect.

    If you have multiple "Precious Cards from Beyond", you can activate each of their effects when you Tribute Summon or Set with 2 or more Tributes.

    If you Tribute Summon or Set with 2 monsters, and 1 of them was your opponent's monster that you used with "Change of Heart" or "Soul Exchange", you can activate "Precious Cards from Beyond".

    PREMATURE BURIAL

    You cannot activate "Tailor of the Fickle" selecting "Premature Burial" as a target.

    You cannot activate "Fairy’s Hand Mirror" to make your opponent chose a different monster when they activate "Premature Burial".

    If you activate this card and your opponent chains "Imperial Order" the effect of "Premature Burial" is negated and the Special Summon never occurs, but you still pay 800 Life Points. If "Imperial Order" is activated after "Premature Burial" is already on the field, the equipped monster is NOT destroyed and "Premature Burial" remains on the field meaninglessly. If "Premature Burial" is then destroyed while "Imperial Order" is still active, the monster remains on the field, but if the monster is destroyed, "Premature Burial" is also destroyed, since it is still equipped to that monster.

    If the equipped monster is flipped face-down "Premature Burial" is destroyed but the monster is not destroyed.

    PREPARE TO STRIKE BACK

    The effect of “Prepare to Strike Back” can be chained to.

    The damage from “Prepare to Strike Back” is effect damage, not battle damage.

    “Prepare to Strike Back” does not target.

    If an effect is chained to “Prepare to Strike Back” that flips the monster face-down, the effect of “Prepare to Strike Back” is not applied.

    PRICKLE FAIRY

    If "Prickle Fairy" is changed to an Insect-Type monster with "DNA Surgery", your opponent cannot attack.

    PRIMAL SEED

    "Primal Seed" can add cards to your hand that were removed from play face-up ("Dimensionhole") or face-down ("Different Dimension Capsule").

    You target the 2 removed cards when you activate "Primal Seed".

    If you don't have 2 or more cards removed from play, you cannot activate "Primal Seed".

    A Fusion Monster selected with "Primal Seed" returns to the Fusion Deck.

    The required card only needs to be face-up on the field. It does not need to be a Monster Card, so if “Black Luster Soldier – Envoy of the Beginning” is equipped to “Relinquished”, you can activate “Primal Seed”.

    PRIME MATERIAL DRAGON

    "Prime Material Dragon's" first effect is a Continuous Effect.

    While "Prime Material Dragon" is face-up on the field, if an effect would inflict damage to both players' Life Points, both players will gain Life Points instead.

    If "The Immortal of Thunder" is sent to the Graveyard, its owner will lose 5000 Life Points because this is not damage. "Prime Material Dragon" cannot change it into a Life Point gain.

    "Prime Material Dragon's" second effect can be activated during any Game Phase, including the Damage Step.

    "Prime Material Dragon's" second effect can be activated when the effect of a Continuous Spell or Trap Card that destroys a monster(s) is activated, like "Blaze Accelerator" or "Skull Lair".

    "Prime Material Dragon's" second effect works like "My Body as a Shield". "Prime Material Dragon" can negate cards such as "Smashing Ground", "Nobleman of Crossout", "Shield Crush", "Thousand Knives", "Trap Hole", "Mirror Force", "Ring of Destruction", "Torrential Tribute", "Bottomless Trap Hole", "Swarm of Scarabs", "Dark Armed Dragon", "Raigeki Break", "XYZ Dragon Cannon", "Mega-Ton Magical Cannon", "Exiled Force" (negates the effect but will not destroy "Exiled Force" as it is already in the Graveyard), "Soul Taker" (negates "Soul Taker" so you do not gain Life Points), "Jowgen the Spiritualist" (when its effect is activated), "Dragon's Gunfire" (if the effect that destroys a monster is selected), or "The Last Warrior From Another Planet" (negates the effect and destroys "The Last Warrior From Another Planet").

    "Prime Material Dragon" can only be used against effects that will destroy monsters at that time. For example, you cannot use "Prime Material Dragon's" effect when "Dark Armed Dragon" is Special Summoned; you can only use it in response to the activation of "Dark Armed Dragon's" effect when it targets a monster. Also, you cannot use "Prime Material Dragon's" effect against cards whose effects will not destroy a monster right away, so you cannot use "Prime Material Dragon" against "Jigen Bakudan", "Ekibyo Drakmord", "Magical Hats", "Steel Scorpion", "Toon Monsters", "Thunder Nyan Nyan", "Gradius' Option", "Summoner of Illusions", "Limiter Removal", "Call of the Haunted", "Premature Burial", or "Arutonomous Action Unit".

    You cannot use "Prime Material Dragon's" effect against cards whose effects may or may not destroy a monster right away, such as "Earthshaker", "Barrel Dragon", "Acid Trap Hole", or "Time Wizard".

    You cannot use "Prime Material Dragon's" effect against monsters with continuous effects such as "Kotodama" .

    You can activate the second effect of your "Prime Material Dragon" when your opponent activates the second effect of their "Prime Material Dragon".

    PROMETHEUS, KING OF THE SHADOWS

    This card's effect always activates and starts a Chain when it is Normal Summoned, even if there are no DARK monsters in your Graveyard.

    This effect does not target.

    PROTECTOR OF THE SANCTUARY

    Your opponent cannot draw with "Airknight Parshath" while you control "Protector of the Sanctuary".

    Most cards that would cause the opponent to draw outside of the Draw Phase, such as "Card Destruction", cannot be activated, even by the controller of "Protector of the Sanctuary". However, effects that are forcibly activated, like "Morphing Jar", can be activated (but results may vary; see below).

    If "Protector of the Sanctuary" is on the field, then Flip Effects like "Morphing Jar" will still activate because they must activate when the monster is flipped (whether it was Flip Summoned, flipped by an attack, or flipped by "Book of Taiyou", etc.).

    If "Morphing Jar"'s effect activates, then both players discard their hands, but if you control "Protector of the Sanctuary", your opponent does not draw a new hand.

    You cannot activate cards if they make your opponent draw, such as "Dragged Down Into the Grave", "Card Destruction", or "Disturbance Strategy".

    "Protector of the Sanctuary" prevents your opponent from drawing with "Mirage of Nightmare". However, your opponent can still activate "Mirage of Nightmare", "Appropriate", etc., even though he cannot use their effects at that time.

    If you control "Protector of the Sanctuary", your opponent cannot activate "Super Rejuvenation", "Jar Robber", "Monster Recovery", or "Reload" outside of the Draw Phase.

    If you control "Protector of the Sanctuary", your opponent CAN activate "Reload", "Jar of Greed", "Reckless Greed", etc., during the Draw Phase (either player's).

    If you have "Protector of the Sanctuary", your opponent can activate cards like "Gamble" that are random as to whether he can draw, but he cannot draw even if he wins the coin toss.

    You can chain "Call of the Haunted" to a card effect that would make your opponent draw, and if you Special Summon "Protector of the Sanctuary", your opponent does not draw.

    If you have "Protector of the Sanctuary" and your "Bistro Butcher" inflicts damage to your opponent, your opponent doesn't draw.

    You cannot activate "Heavy Slump" while you control a face-up "Protector of the Sanctuary".

    If "Call of the Haunted" is chained to "Reckless Greed" to Special Summon "Protector of the Sanctuary", you cannot draw for the effect of "Reckless Greed" because of the "Protector of the Sanctuary", so you do not draw and you do not skip 2 Draw Phases.

    If "Call of the Haunted" is chained to "Disturbance Strategy" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to the Deck and shuffles it by the effect of "Disturbance Strategy", but "Protector of the Sanctuary" prevents him from drawing.

    If "Call of the Haunted" is chained to "Upstart Goblin" to Special Summon "Protector of the Sanctuary", you cannot draw 1 card and your opponent does not gain 1000 Life Points.

    If "Call of the Haunted" is chained to "Reload" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to his Deck and shuffles it, but "Protector of the Sanctuary" prevents him from drawing.

    If "Call of the Haunted" is chained to "Graceful Charity" to Special Summon "Protector of the Sanctuary", you cannot draw for the effect of "Graceful Charity" and you do not discard 2 cards.

    If "Call of the Haunted" is chained to "Mind Wipe" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to the Deck and shuffles, but cannot draw any cards.

    PROTO-CYBER DRAGON

    If “Skill Drain” is active, this card is no longer treated as “Cyber Dragon”. You could not use it for “Attack Reflector Unit”, etc.

    You can have 3 “Cyber Dragon” and 3 “Proto-Cyber Dragon” in your Deck and Side Deck combined.

    If you Special Summon this card you can activate “Inferno Reckless Summon” and Special Summon “Cyber Dragon” from your Deck.

    You can use “Machine Duplication” and “Proto-Cyber Dragon” to Special Summon up to 2 “Cyber Dragons” from your Deck.

    While this card is face-up on the field, it can be used as “Cyber Dragon” for a Fusion Summon.

    If “Proto-Cyber Dragon” is used in the Fusion Summon of “Cyber Twin Dragon”, and “De-Fusion” is used on that “Cyber Twin Dragon”, you cannot Special Summon the “Proto-Cyber Dragon” from the Graveyard because its name is not 1 of the listed Fusion-Material Monsters. (It’s no longer treated as “Cyber Dragon” while in the Graveyard.)

    PULLING THE RUG

    This card does not target.

    You cannot Chain “Pulling the Rug” to an Ignition Effect that was activated when a monster was Normal Summoned. (“Exiled Force”, etc.)

    “Pulling the Rug” can be activated when any Trigger Effect is activated due to a Normal Summon. Even if the Trigger Effect came from a different monster than the one that was Normal Summoned. (In this case, the monster that produced the Trigger Effect is destroyed, not the monster that was Normal Summoned.)

    PUPPET PLANT

    This is an Ignition Effect activated from your hand.

    Discarding this card is a cost to activate the effect.

    This effect targets.

    If the targeted monster is flipped face-down by an effect chained to this card’s activation, control of the target will not switch.

    If “DNA Surgery” is chained to this effect, so that the target’s Type changes before this effect resolves, then the effect is not applied.

    If “DNA Surgery” is activated later in the turn, after this effect has already resolved, it has no effect on the resolution of this effect. (Control does not instantly change back. Control changes back as normal at the end of the turn.)

    PYRAMID ENERGY

    You can activate "Pyramid Energy" during the Damage Step.

    The effect of "Pyramid Energy" is not applied to monsters summoned after "Pyramid Energy"’s resolution.

    PYRAMID TURTLE

    You may Special Summon a high-level monster with "Pyramid Turtle"'s effect (like "Vampire Lord" or "Ryu Kokki"), but not a Special-Summon only monster (like "Spirit of the Pharaoh").

    PYRO CLOCK OF DESTINY

    You can use "Pyro Clock of Destiny" to advance the turn count by 1 for these cards: “Deck Devastation Virus”, "Swords of Revealing Light", "Lightforce Sword", or "Final Countdown".

    QUESTION

    Remember that you cannot shuffle your Graveyard or change the order of cards in your Graveyard at any time.

    If a monster is named with "Question" that could not be Special Summoned, "Question"’s effect disappears and the monster is neither Special Summoned nor removed from play. So the effect of "Question" disappears if the bottom monster is incorrectly named and is "Helpoemer", "Dark Ruler Ha Des", etc.

    If you would Special Summon "Tyrant Dragon" from the Graveyard using "Question", you must Tribute 1 Dragon and if you cannot you cannot Special Summon "Tyrant Dragon" and the effect of "Question" disappears.

    QUICK CHARGER

    If an effect is chained that removes 1 of the 2 targeted "Batteryman" monsters from your Graveyard, the remaining "Batteryman" monster is added to your hand.

    R - RIGHTEOUS JUSTICE

    Count the number of “Elemental Heroes” on your side of the field when the effect of “R – Righteous Justice” resolves.

    There must be enough Spell & Trap Cards on the field in order to activate “R – Righteous Justice”. If there are fewer Spell & Trap Cards than the number of your “Elemental Heroes” then you cannot activate it.

    If an effect is chained that reduces the number of Spell & Trap Cards on the field so that you have more “Elemental Heroes” than cards to destroy, the entire effect disappears.

    You cannot pick “R – Righteous Justice” as 1 of the Spell & Trap Cards to destroy for its own effect.

    “R – Righteous Justice” does not target.

    RADIANT MIRROR FORCE

    If the number of face-up Attack Position monsters becomes 2 or less due to an effect chained to this card, all face-up Attack Position monsters your opponent controls are still destroyed when this card resolves.

    RADIANT SPIRIT

    This card’s effect will destroy “Elemental Mistress Doriado”.

    RAGING CLOUDIAN

    The "Cloudian" monster Special Summoned with "Raging Cloudian" cannot be targeted by "Book of Moon".

    RAGING EARTH

    This card’s effect will destroy “Elemental Mistress Doriado”.

    RAGING ERIA

    This card’s effect is an Ignition Effect.

    Tributing a monster is a cost. You cannot Tribute a monster if you do not have a monster with the appropriate Attribute in your hand to Special Summon.

    If this card is flipped face-down, any monsters Special Summoned by her effect will not be destroyed. If this card is destroyed while she is face-down, any monsters Special Summoned by her effect will not be destroyed.

    If a monster Special Summoned by this card’s effect is flipped face-down, it will not be destroyed when this card is destroyed.

    RAGING FLAME SPRITE

    The +1000 ATK lasts as long as "Raging Flame Sprite" remains face-up on the field. "Raging Flame Sprite" can continue to get +1000 ATK each time it successfully attacks directly (becoming ATK 1100, then ATK 2100, etc.).

    The effect of "Raging Flame Sprite" is a Continuous Effect that cannot be chained to.

    The effect of "Raging Flame Sprite" is resolved after damage calculation and before Flip Effects are resolved (so the timing is the same as "Don Zaloog" and "Airknight Parshath").

    If "Raging Flame Sprite" is equipped with "Twin Swords of Flashing Light – Tryce", its ATK will increase by 1000 points after each successful attack ("Raging Flame Sprite" must still deal at least 1 point of damage with each attack for its effect to apply). So the second attack will be with +1000 ATK, and it will gain another +1000 ATK after the completion of the second attack.

    RAIGEKI

    If there are no monsters on your opponent’s side of the field you may not activate "Raigeki".

    RAIN STORM

    The effect of “Rain Storm” targets the selected face-up “Cloudian” monster.

    You select which of “Rain Storm’s” effects to apply when resolving “Rain Storm”.

    The ATK of the selected “Cloudian” monster remains decreased as long the “Cloudian” monster remains face-up on the field.

    RAINBOW DARK DRAGON

    "Rainbow Dark Dragon's" effect to increase its ATK is an Ignition Effect.

    Removing from play all other DARK monsters you control and in your Graveyard is a cost.

    RAINBOW DRAGON

    You can activate this card’s effect first bulleted effect during the Damage Step.

    The ATK increase is applied as long as “Rainbow Dragon” remains face-up on the field.

    RAINBOW GRAVITY

    A "Rainbow Dragon" or "Rainbow Dark Dragon" in the Graveyard that was not first properly Special Summoned cannot be Special Summoned with "Rainbow Gravity".

    If an effect is chained that reduces the number of "Crystal Beast" monsters with different names to 6 or less, "Rainbow Gravity's" effect still resolves.

    RAINBOW LIFE

    Discarding 1 card is a cost to activate "Rainbow LIfe".

    "Rainbow Life's" effect is applied to Battle Damage and damage from effects.

    After activating "Rainbow Life", if you activate an effect that inflicts damage to both your and your opponent's Life Points, your opponent will receive damage and you will gain Life Points.

    After activating "Rainbow Life", you cannot chain "Barrel Behind the Door" to an effect that would inflict damage to your Life Points because you will gain Life Points instead.

    If you activate "Rainbow Life" and your opponent has "Bad Reaction to Simochi" active, whenever you would gain Life Points with "Rainbow Life" you will receive damage instead.

    RAINBOW NEOS

    All three of "Rainbow Neos'" effects are Ignition Effects.

    RAINBOW PATH

    "Rainbow Path" targets the attacking monster. Sending a "Crystal Beast" card from your Spell and Trap Card Zone to your Graveyard is a cost.

    Any "Crystal Beast" card in your Spell and Trap Card Zone can be used to pay the cost. If the "Crystal Beast" card is being treated as an Equip Card, it can be used to pay the cost.

    You do not have to add a "Rainbow Dragon" or "Dark Rainbow Dragon" to your hand.

    If "Rainbow Path" fails to negate the monster's attack, you cannot add "Rainbow Dragon" or "Dark Rainbow Dragon" to your hand.

    RAINBOW VEIL

    "Rainbow Veil's" effect starts being applied when the attack is declared. It does not start a Chain. It does not target the opponent's monster.

    Effects that activate in the Graveyard or removed zone will not be negated by "Rainbow Veil".

    If a monster affected by "Rainbow Veil" is not destroyed by the battle, its effects remain negated for the remainder of the Battle Phase.

    When "Rainbow Veil" is removed from the field or negated, the effects of the monster you battled with are no longer negated.

    If a monster equipped with "Rainbow Veil" attacks a face-down monster, when that monster is flipped face-up in the Damage Step its effects are negated.

    If a monster affected by "Rainbow Veil" is flipped face-down after the battle, its effects are no longer negated.

    While "Rainbow Veil" is equipped to a monster that is unaffected by the effects of Spell Cards, "Rainbow Veil's" effect is still applied.

    RAIZA THE STORM MONARCH

    If you chain a Quick-Play Spell or a Normal or Counter Trap Card targeted by the effect of “Raiza the Storm Monarch,” it will not be returned to the top of its owner’s Deck.

    RALLIS THE STAR BIRD

    “Rallis the Star Bird’s” effect that increases its ATK during the Damage Step is a Continuous Effect. It cannot be chained to. As soon as you enter the Damage Step the ATK is increased.

    “Rallis the Star Bird’s” effect that removes it from play is a Trigger Effect and can be chained to. Returning it to play cannot be chained to.

    If there is no vacant Monster Card Zone when “Rallis the Star Bird” would return to play it is destroyed.

    If your opponent takes control of “Rallis the Star Bird” and it is removed from play by its own effect it will return to play on their side of the field at the start of their next turn’s Battle Phase, but then it will immediately move back to your side of the field.

    RAMPAGING RHYNOS

    “Rampaging Rhynos” cannot move into a Monster Card Zone targeted by “Ground Collapse”.

    If you activate the effect of a face-up “Rampaging Rhynos”, and “Book of Moon” is chained to this effect, the face-down “Rampaging Rhynos” will still move.

    RAPID-FIRE MAGICIAN

    This card’s effect is a Continuous Effect that cannot be chained to.

    The 400 points of damage is inflicted after the effect of the Normal Spell Card is resolved. So if the opponent had 300 Life Points, and you activated “Rain of Mercy” while you had “Rapid-Fire Magician” face-up on the field, the opponent would gain 1000 Life Points, and then take the 400 points of damage, leaving them at 900 Life Points.

    RARE METALMORPH

    If you chain "Rare Metalmorph" to an effect like "Snatch Steal" that targets a monster, "Snatch Steal" is equipped but its effect is negated while "Rare Metalmorph" is active.

    If a monster targeted by "Rare Metalmorph" is flipped face-down, it is no longer targeted by "Rare Metalmorph" and "Rare Metalmorph" remains on the field meaninglessly.

    You can activate this card during the Damage Step.

    RARE VALUE

    If there are no “Crystal Beast” cards in Spell & Trap Card Zone when this card resolves, you cannot draw 2 cards.

    If there is only 1 “Crystal Beast” card in your Spell & Trap Card Zone when this card resolves, that card is sent to the Graveyard and you draw 2 cards.

    If "Macro Cosmos" or "Banisher of the Raidance" is on the field, you can still activate "Rare Value", but since the "Crystal Beast" card is not sent to the Graveyard you do NOT draw 2 cards.

    RAREGOLD ARMOR

    "Raregold Armor" & "Metalsilver Armor" only apply their effects when the same player controls the Equip Spell Card and the monster it is equipped to; you can equip these cards to a monster controlled by your opponent but the effect is not active.

    If you have 2 monsters equipped with "Raregold Armor", then your opponent cannot attack.

    If you have a Warrior-Type monster equipped with "Raregold Armor", and "Marauding Captain", your opponent cannot attack.

    You have an Amazoness equipped with "Raregold Armor", and "Amazoness Tiger", your opponent cannot attack.

    "Ring of Magnetism" 'trumps' "Raregold Armor", "Amazoness Tiger", and "Marauding Captain". So if you have a monster equipped with "Ring of Magnetism", and a monster equipped with "Raregold Armor", the monster equipped with "Ring of Magnetism" is the target of attacks.

    If you control "Patrician of Darkness" and have a monster equipped with "Raregold Armor", you can only re-direct attacks to the monster equipped with "Raregold Armor" as it is the only legal target.

    RAVIEL, LORD OF PHANTASMS

    You can Tribute face-down Fiends to Special Summon “Raviel, Lord of Phantasms”.

    Tributing 1 monster is a cost to activate this card’s Ignition Effect. You cannot Tribute this card for its own effect.

    Summoning a “Phantasm Token” is a Trigger Effect that activates when the opponent Normal Summons a monster. The activation of this effect can be chained to.

    If “Skill Drain” is activated, any “Phantasm Tokens” on the field still cannot attack. (Also, while “Skill Drain” is active, “Raviel, Lord of Phantasms” will not generate any more “Phantasm Tokens”.)

    A “Phantasm Token” cannot be forced to attack with a card effect like “Dark Spirit of the Silent” or “Amazoness Archers”.

    If your opponent Normal Summons a monster in a chain using “Ultimate Offering”, resolve all effects in that chain, then activate the effect of “Raviel, Lord of Phantasms” to start a new chain. If the Normal Summon for “Ultimate Offering” was Chain Link 2 or higher, you still activate the effect of “Raviel”. It does not miss the timing.

    If all of your Monster Card Zones are full, this card’s effect will activate, but if there are no available spaces when the effect resolves, the effect is not applied.

    If an effect is chained to turn “Raviel, Lord of Phantasms” face-down, or remove it from the field, the “Phantasm Token” will still be Special Summoned when the effect resolves.

    RAY OF HOPE

    You can't activate "Ray of Hope" if you don't have 2 LIGHT monsters in your Graveyard.

    READY FOR INTERCEPTING

    If you activate "Ready for Intercepting" after your opponent’s attack declaration to flip face-down the monster which is being attacked, a replay does not occur. Complete the attack as normal. (This must happen during the Battle Step, not the Damage Step.)

    If you activate "Ready for Intercepting" and target the attacking monster, it is flipped into face-down Defense Position and the attack ends. (This must happen during the Battle Step, not the Damage Step.)

    While the effect of "Light of Intervention" is active, you cannot activate "Ready for Intercepting".

    If you chain "Ready for Intercepting" to "Hammer Shot" to flip a monster face-down, that monster will not be included in determining which monster is destroyed by the effect of "Hammer Shot".

    REALM OF LIGHT

    Adding or removing Shine Counters does not start a Chain.

    You cannot remove Shine Counters when your opponent activates a Field Spell Card, because "Realm of Light" is not being destroyed by a card effect.

    REAPER OF THE CARDS

    This card can destroy a Trap Card on either side of the field. So if your opponent has no Trap Cards and no Set Spell or Trap Cards, you must destroy a card on your side of the field. If it is face-down Spell Card you must reveal it to your opponent, and it is not destroyed.

    REASONING

    Pick up cards until you pick up a monster that can be Normal Summoned.

    You can Special Summon a high-level monster like "Dark Magician" with "Reasoning", but not Special Summon-only monsters like "Gate Guardian", Ritual Monsters, etc.

    If you pick up a Spirit Monster, then all picked up cards are sent to the Graveyard.

    If no monster is picked up, shuffle your Deck and put it back in the Deck Zone; the effect of "Reasoning" disappears.

    You cannot activate "Reasoning" if you already activated "Scapegoat" this turn.

    If "Banisher of the Light" is Special Summoned with "Reasoning", the other cards picked up for "Reasoning" are sent to the Graveyard. The effect of "Banisher of the Light" is not applied until after "Reasoning" resolves.

    REBORN ZOMBIE

    This card’s effect is a Continuous Effect.

    For “Reborn Zombie”’s effect, you look at the number of cards in your hand at Damage Calculation. So if you have no cards in your hand and the opponent attacks your Attack Position “Reborn Zombie” with “The Bistro Butcher”, your monster will not be destroyed. Then you will draw the 2 cards when the effect of “The Bistro Butcher” resolves.

    RECKLESS GREED

    If "Reckless Greed" is activated, causing you to skip your next 2 Draw phases, and you also must skip your Draw Phase due to another effect such as "Offerings to the Doomed", the skipped Phases do not accumulate. So if you activate "Reckless Greed" and "Offerings to the Doomed", you only skip 2 Draw Phases.

    Skipping a Draw Phase is an effect, not a cost, so if "Reckless Greed" is negated you do not skip your Draw Phases.

    RECURRING NIGHTMARE

    This card targets. Choose the targets when you activate this card.

    If one of the targets is removed from the Graveyard by an effect Chained to this card, the other target will still be returned to the hand.

    You cannot choose a monster whose DEF is undefined (printed DEF is "?", etc.) as a target of this card.

    RECYCLE

    If you meet the condition enough times, you can activate "Recycle" as many times as you want in the same Standby Phase.

    You cannot activate "Recycle" if you have no non-Monster Cards in your Graveyard.

    RED-EYES B. CHICK

    Ignition Effects on monsters cannot be activated while the Effect Monster is face-down. So this face-down monster cannot be Tributed for its own effect.

    If you take control of your opponent’s "Red-Eyes B. Chick", you can activate its effect. In this case, the "Red-Eyes B. Chick" is sent to your opponent’s Graveyard, but you get to Special Summon "Red-Eyes B. Dragon" from your hand.

    RED-EYES BLACK METAL DRAGON

    If you have a “Red-Eyes B. Dragon” equipped with “Metalmorph” and your opponent activates “Prohibition” and declares “Red-Eyes Black Metal Dragon”, you cannot Tribute the “Red-Eyes B. Dragon” to Special Summon “Red-Eyes Black Metal Dragon”.

    REFLECT BOUNDER

    "Reflect Bounder" inflicts its effect damage, then damage calculation is applied normally, then "Reflect Bounder" is destroyed by its own effect.

    When an Attack Position "Reflect Bounder" is attacked, it is destroyed by its own effect even if the ATK of "Reflect Bounder" is lower than the ATK of the attacking monster.

    The damage inflicted by "Reflect Bounder"'s effect is not Battle Damage, so it cannot be reduced to 0 with "Waboku".

    Effects such as "Metalmorph" and "Injection Fairy Lily" happen after "Reflect Bounder"'s effect, because "Reflect Bounder"'s effect happens before damage calculation.

    When your opponent attacks your Attack Position "Reflect Bounder", your opponent can use "Barrel Behind the Door" against "Reflect Bounder"'s effect.

    When your opponent's "White Magical Hat" with "Axe of Despair" attacks your "Reflect Bounder", "Reflect Bounder" inflicts its effect damage, damage calculation is performed, and "White Magical Hat"'s effect is activated.

    When "Reflect Bounder" is attacked by "Dark Ruler Ha Des", "Reflect Bounder" inflicts its effect damage, damage calculation is applied, "Reflect Bounder" is determined to be destroyed as a result of battle, "Dark Ruler Ha Des" negates "Reflect Bounder"'s effect, and "Reflect Bounder" does not destroy itself with its own effect, however it was still destroyed as a result of battle.

    "Reflect Bounder"'s effect does not target.

    If "Reflect Bounder" is attacked by "D. D. Warrior Lady", and the effect of "Reflect Bounder" is activated, "Reflect Bounder" inflicts damage, damage calculation is performed, and "Reflect Bounder" destroys itself with its own effect and is sent to the Graveyard, so even if "D. D. Warrior Lady" activates her effect, "Reflect Bounder" is not removed from play because it is already in the Graveyard.

    RE-FUSION

    You cannot use “Re-Fusion” to Special Summon a Fusion Monster that was Summoned with “Magical Scientist”, or otherwise not properly Fusion Summoned.

    You can chain to the first part of this card’s effect. However, the last part (that destroys the monster) does not start a chain.

    REGENERATING MUMMY

    "Regenerating Mummy"'s effect will activate when sent to the Graveyard by the effect of "Morphing Jar" or "Card Destruction".

    "Regenerating Mummy"'s effect will activate during the Damage Step because of "Spirit Reaper" or "Don Zaloog".

    "Regenerating Mummy"'s effect will activate when destroyed and sent to the Graveyard because of "Chain Destruction".

    You can chain to "Regenerating Mummy"'s effect.

    You cannot use the same "Regenerating Mummy" for both parts of "Delinquent Duo"'s effect.

    REGENERATING ROSE

    "Regenerating Rose's" effect cannot be activated when you have 1 or fewer open Monster Card Zones.

    REIGN-BEAUX, OVERLORD OF DARK WORLD

    This card has two separate effects. They form two separate Chains.

    For the second effect of this card, you cannot choose a type of card that your opponent does not control. If your opponent has no monsters and no Spell or Trap Cards, the effect still activates, but disappears at resolution.

    You decide whether to destroy all your opponent’s monsters, or all your opponent’s Spell and Trap Cards, when the effect resolves.

    REINFORCEMENT OF THE ARMY

    You must reveal the monster you select with this card’s effect to your opponent before placing it in your hand.

    You cannot activate "Reinforcement of the Army" if you do not have any Level 4 or lower Warrior-Type monsters remaining in your Deck.

    REINFORCEMENTS

    You choose the monster to receive the ATK increase when you activate this card. This card targets.

    If you activate two "Reinforcements" on the same monster, its ATK increases by 1000.

    RELEASE FROM STONE

    You can select a Rock-Type monster that is removed from play by “Gold Sarcophagus”.

    RELEASE RESTRAINT

    If you do not have any copies of “Gearfried the Swordmaster” in your hand or Deck, you can still activate this card to Tribute “Gearfried the Iron Knight”, but you will need to show your cards to your opponent to confirm.

    RELINQUISHED

    "Relinquished"’s effect to equip itself with a monster can only be activated during your Main Phase 1 or 2 since it is a Ignition Effect.

    A monster equipped to "Relinquished" occupies a Spell & Trap Zone of the controller of "Relinquished". So if you already have 5 Spell & Trap Cards on the field you cannot activate the effect of "Relinquished". Any Equip Spell Cards equipped to the selected monster are destroyed. "Relinquished" gains the ATK and DEF of the monster equipped to it, but not the effects of an Effect Monster.

    The selected monster is treated as a Monster Card when it is sent to the Graveyard, so the effects of "Sangan" or "Witch of the Black Forest" would activate, but the effect of "Mystic Tomato" would not, since it was not destroyed as a result of battle.

    You can not voluntarily destroy a monster equipped to "Relinquished" but you can use "Mystical Space Typhoon" or "Emergency Provisions" to eliminate it.

    "Relinquished" inflicts effect damage to your opponent whenever you take battle damage from a battle involving "Relinquished", if it is equipped with a monster. This can occur when “Relinquished” battles another Attack Position Monster, or when it attacks a Defense Position monster with DEF higher than its current ATK.

    RELOAD

    If you have your opponent's card in your hand and activate "Reload", your opponent's card is shuffled to his/her Deck.

    Your opponent can activate "Appropriate" in response to your drawing with "Reload"'s effect.

    REMOVE BRAINWASHING

    When "Remove Brainwashing" is activated, monsters like "Lava Golem" & "Parasite Paracide" will return to their owner's side of the field, monsters revived with "Monster Reborn" return to their owner's side of the field, monsters taken with "Exchange" and played normally return to their owner's side of the field, etc.

    When "Remove Brainwashing" is already active on the field and a switching effect is activated, or "Remove Brainwashing" is chained to a switching effect and is thus active before the switching effect resolves, control switches due to the effect but then switches back to the original owner because of "Remove Brainwashing". So for "Creature Swap", control is changed but then control goes back to the original owners. This means that if you give control of "Griggle" or "Ameba" to your opponent, their effect IS activated even though "Griggle"/"Ameba" then returns to the original owner's control afterwards.

    If "Monster Reborn" is activated and "Remove Brainwashing" is chained (or was already active on the field), the monster goes to the side of the field of the player who activated "Monster Reborn", then switches back to the original owner immediately afterwards.

    If "Remove Brainwashing" is activated and a player already has 5 monsters on the field, the returning monsters are destroyed. If multiple monsters are returning to the owner due to "Remove Brainwashing", and he does not have enough room for all of them, the player who controlled the monsters chooses the ones that are destroyed and the ones that return successfully.

    When "Snatch Steal" is active, the +1000 Life Points effect is applied even if "Remove Brainwashing" has returned control of the monster to the original owner.

    "Remove Brainwashing" has no effect on a Monster Card equipped to "Relinquished" or "Thousand-Eyes Restrict", and the Monster Card remains where it is, because it is an Equip Spell Card.

    If "Remove Brainwashing" is destroyed, control does not revert again, so if I activate "Change of Heart" and my opponent chains "Remove Brainwashing", control of the monster comes to me and then reverts to my opponent. Then, later in the turn, if "Remove Brainwashing" is destroyed with "Heavy Storm", control does not revert back to me and remains with the original owner. (The same for "Creature Swap", etc.)

    If your opponent takes control of your monster with "Snatch Steal", etc., and you activate "Relinquished"'s effect on your next turn to equip the monster to "Relinquished", and your opponent chains "Remove Brainwashing" to "Relinquished"'s effect, control of the monster returns to you before "Relinquished"'s effect resolves and, since you cannot use "Relinquished"'s effect on monsters on your side of the field, "Relinquished"'s effect disappears.

    Control of "Blindly Loyal Goblin" cannot change even because of "Remove Brainwashing", so if "Blindly Loyal Goblin" is Summoned due to "Monster Reborn" or using "Exchange", the original owner will not control "Blindly Loyal Goblin".

    RESCUE CAT

    If one of the monsters Special Summoned by "Rescue Cat"’s effect is flipped face-down, or removed from play temporarily, the effect of "Rescue Cat" is reset and that monster is not destroyed during the End Phase.

    If your opponent controls your "Rescue Cat" and activates its effect, your opponent gets the effect and Special Summons Beast-Type monsters from his/her Deck.

    You cannot activate "Rescue Cat's" effect if there are 1 or less Level 3 or lower Beast-Type monsters in your Deck.

    Destroying the Special Summoned monsters during the End Phase does not start a Chain.

    RESCUEROID

    You can activate “Rescueroid’s” effect when “Dark Jeroid” or “Elemental Hero Necroid Shaman” is destroyed by battle and sent to the Graveyard because they have “roid” in their card names. “Elemental Hero Necroid Shaman” would be returned to the Fusion Deck instead.

    RESHEF THE DARK BEING

    The effect of “Reshef the Dark Being” is an Ignition Effect. Discarding is a cost for activation of this effect.

    If the monster that you take control of with “Reshef the Dark Being” is flipped face-down, it still returns to the opponent during the End Phase.

    RETURN FROM THE DIFFERENT DIMENSION

    If a monster Special Summoned by this card is flipped face-down before the End Phase, it will not be removed from play during the End Phase. This includes using a monster’s effect to flip itself face-down, such as “Guardian Sphinx”.

    If “Jinzo” is Special Summoned with this card, it will still be removed from play during the End Phase because “Return from the Different Dimension” is sent to the Graveyard once its effect is resolved, so “Jinzo” cannot negate its effect.

    If “Strike Ninja” is Special Summoned with this card, you can activate its effect and remove it from play again. Then during the End Phase, “Strike Ninja” will return to play by its own effect, and will remain in play, since the effect of “Return from the Different Dimension” on “Strike Ninja” was reset when “Strike Ninja” left play.

    You can attack with a monster, remove it from play with a card effect like “Interdimensional Matter Transporter”, then Special Summon that monster with “Return from the Different Dimension” and attack again during the same Battle Phase.

    If “D.D. Survivor” or “D.D. Scout Plane” is Special Summoned by “Return from the Different Dimension”, when it is removed from play during the End Phase it will be Special Summoned back to the field during the same End Phase.

    If “Elemental Hero Wildheart” or “Tenkabito Shien” is Special Summoned by this card’s effect they will not be removed from play during the End Phase.

    RETURN OF THE DOOMED

    This card is activated during your Main Phase 1 or 2 and creates a state that lasts until the end of your turn. If "Spell Canceller" is Summoned after this card was activated, but during the same turn, the state it created is not negated and 1 monster will return to your hand if destroyed during this turn.

    If "Banisher of the Light" is on the field, a monster that is destroyed will be removed from play and cannot return to your hand since it never went to the Graveyard.

    RETURN OF THE SIX SAMURAI

    This card targets 1 “Six Samurai” monster in your Graveyard.

    If the monster Special Summoned by this card is flipped face-down, it will not be destroyed at the end of the turn.

    The second part of this card’s effect does not start a Chain.

    RETURN SOUL

    This card targets up to 3 cards in either player's Graveyard. You may choose 2 from one player's Graveyard, and 1 from the other's.

    If one or more of the targeted cards are removed from the Graveyard by an effect Chained to this card, the remaining targets will still be returned to the Deck(s).

    A monster destroyed in the hand or Deck can be chosen as a target for this card.

    RETURN ZOMBIE

    The effect of “Return Zombie” is an Ignition Effect. Paying 500 Life Points is a cost to activate the effect of “Return Zombie”.

    “Return Zombie’s” effect begins a Chain. It is possible to activate “Disappear” in chain to remove “Return Zombie” from play.

    If you use the effect of “Return Zombie” during your Standby Phase, and then during that same Standby Phase it is sent to your Graveyard, you can activate “Return Zombie’s” effect to return it to your hand again during the same Standby Phase. “Return Zombie’s” effect can be used multiple times during the same Standby Phase.

    REVERSAL OF FATE

    The effect of the "Arcana Force" monster remains changed as long as it remains face-up on the field.

    REVERSAL QUIZ

    Sending all cards in the hand and on the field to the Graveyard is a cost. If there are no cards in your hand or on the field you cannot activate this card. You must have a card either in your hand or on the field to activate this card.

    REVERSE TRAP

    If a card gives a monster +100 ATK, and "Reverse Trap" is activated, that monster now has -100 ATK instead. This card only affects increases and decreases of a defined value, such as +200 (which becomes -200) or -500 (which becomes +500). It does not change cards which "double", "half", or "reduce to 0" the ATK or DEF of a monster.

    You cannot activate this card during the Damage Step. This card affects monsters, Spell Cards, and Trap Cards controlled by both players.

    Additional "Reverse Traps" activated in the same turn will have no effect. So "Reverse Trap" will change "Axe of Despair’"s effect of adding 1000 ATK to subtracting 1000 ATK. If a second "Reverse Trap" is activated, the equipped monster still has -1000 ATK.

    REVIVAL JAM

    If you activate "Change of Heart" to take control of "Revival Jam", and it is sent to the Graveyard as a result of battle, the owner (not you) gets the option to pay 1000 Life Points to Special Summon "Revival Jam" to their side of the field.

    The cost of 1000 Life Points is paid when "Revival Jam" is sent to the Graveyard as a result of battle. If "Revival Jam" is removed from the Graveyard before your next Standby Phase by cards like "Disappear" you do not get your Life Points returned to you.

    If you pay 1000 Life Points when your "Revival Jam" is sent to the Graveyard, and then activate "Call of the Haunted" to return it to the field before your next Standby Phase, and it is again destroyed you must pay another 1000 Life Points if you want it to return during your next Standby Phase. Its condition was reset when it was taken out of the Graveyard by the effect of "Call of the Haunted".

    REVOKE FUSION

    Fusion Monsters that are not Fusion Summoned with "Polymerization" ("XYZ-Dragon Cannon", etc.) can be selected with "Revoke Fusion" and you can Special Summon 1 of the Fusion Material Monsters listed on the Fusion Monster.

    You cannot Special Summon a Fusion Material Monster that is not specified by name. Example: You cannot select "Chimeratech Overdragon" with "Revoke Fusion" and Special Summon a "Blowback Dragon", but you can Special Summon a "Cyber Dragon".

    Fusion Monsters that do not specify any Fusion Material Monsters by name ("Five-Headed Dragon", etc.) cannot be selected with "Revoke Fusion".

    You cannot select a Fusion Monster that does not list any Fusion Material Monsters you can Special Summon. Example: You cannot select "Dragon Master Knight" because you cannot Special Summon "Black Luster Soldier" or "Blue-Eyes Ultimate Dragon" from your hand.

    You cannot activate "Revoke Fusion" if there are no monsters in your hand that you can Special Summon

    RIBBON OF REBIRTH

    If you equip your opponent's monster with "Ribbon of Rebirth" and destroy the monster in battle, you will Special Summon it onto your side of the field during the End Phase.

    If "Ribbon of Rebirth" is not in the Graveyard or Removed Zone during the End Phase, its effect does not activate.

    "Ribbon of Rebirth" does not target the monster it will Special Summon.

    If the monster that was equipped with "Ribbon of Rebirth" is removed from play, it will not be Special Summoned. Even if the monster is returned to the Graveyard during the same turn, it will not be Special Summoned.

    If you do not have any open Monster Card Zones during the End Phase, the effect of your "Ribbon of Rebirth" still activates but its effect disappears when it resolves.

    RING OF DESTRUCTION

    You cannot activate "Ring of Destruction" during the Damage Step.

    "Ring of Destruction" inflicts damage based on the current (total) ATK value, NOT the original ATK.

    This card targets a monster.

    If you chain "Ring of Destruction" to "Magic Cylinder", "Magic Cylinder"’s effect disappears because the monster is no longer there (so "Magic Cylinder" inflicts no damage).

    If a player Tributes "Witch of the Black Forest" for "Summoned Skull", you can chain "Ring of Destruction" to the effect of "Witch of the Black Forest", in order to destroy "Summoned Skull". If this reduces the player’s Life Points to zero, then they cannot use "Witch of the Black Forest"’s effect (to retrieve a 5th Exodia piece, for example).

    RING OF MAGNETISM

    If there is a monster equipped with "Ring of Magnetism" on the opponent’s side of the field, if your monsters are going to attack they must attack the equipped monster. Even Toon Monsters, "Inaba White Rabbit", and monsters like "Jinzo #7" and "Queen’s Double" that can normally Attack Directly must attack the equipped monster.

    If you have two or more monsters on your side of the field equipped with your "Ring of Magnetism" cards, you choose which monster will be attacked.

    RIRYOKU

    This card halves the current ATK of the monster it targets.

    If this card targets a monster that is affected by "Shrink", its ATK will become half of the halved ATK, or 1/4 its original ATK. If a monster whose ATK is halved by "Riryoku" is affected by "Shrink", its ATK will become half of its original (printed) ATK.

    RIRYOKU FIELD

    This card cannot be used against "Monster Reborn" or "Premature Burial" since they do not target a monster on the field.

    This card cannot be used against "Fissure", "Smashing Ground", or "Dark Hole" because these cards do not target.

    RISE OF THE SNAKE DEITY

    You cannot activate this card if you do not have “Vennominaga the Deity of Poisonous Snakes” in your hand or Deck.

    You can activate multiple copies of this card in the same Chain when “Vennominon the King of Poisonous Snakes” is destroyed.

    You can activate this card when your "Vennominon the King of Poisonous Snakes" that is being treated as a Spell Card (by "Relinquished", etc.) is destroyed.

    RISING ENERGY

    You can activate “Rising Energy” during the damage step.

    Discarding 1 card is a cost to activate “Rising Energy”.

    RITUAL FOREGONE

    If the Ritual Monster Special Summoned by “Ritual Foregone” is flipped face-down or is removed from play (even temporarily), the effects of “Ritual Foregone” are not applied. So the monster can attack this turn, and is not destroyed at the end of this turn.

    Even if “Non-Spellcasting Area” is active, a Ritual Monster that is not an Effect Monster (such as “Hungry Burger”) will still be affected by the restrictions on “Ritual Foregone”. So it still cannot attack and it is still destroyed at the end of this turn.

    Even though only 1 copy of this card can be activated each turn, you can chain “Serial Spell” to it to duplicate the effect.

    If “Destiny Hero – Diamond Dude” uses its effect and reveals “Ritual Foregone”, you can still activate another “Ritual Foregone” that same turn.

    RITUAL RAVEN

    This card's effect applies any time it is Tributed for a Ritual Summon, including from your hand or while face-down on the field.

    This card's effect is optional. You may also count it as a Level 1 monster when Tributing it for a Ritual Summon.

    This card can be used as the entire Tribute for Ritual Spell Cards that require the Ritual Monster's exact Level in Tributes, like "End of the World" and "Contract with the Abyss".

    RIVALRY OF WARLORDS

    When "Rivalry of Warlords" is activated, each player must send monsters to the Graveyard so that he controls only 1 Type of monster face-up. You don't select or name a Type when "Rivalry of Warlords" is activated; instead, you make it so you have only 1 Type. If, after this, your monsters are destroyed so you have no monsters on the field, you are free to play any Type again, and that new Type becomes the Type that you must play. (So if you send monsters to the Graveyard so you control only Spellcaster-Typess, and your Spellcaster-Type monsters are destroyed, you may play a Dragon-Type monster, but can then only play Dragon-Type monsters as long as you control 1 or more face-up Dragon-Type monsters. If all your monsters are again destroyed, you can again play whatever Type you want.)

    This also means that when "Rivalry of Warlords" is active, each player can control a different face-up Type than his opponent.

    You can activate "Rivalry of Warlords" when either or both player(s) does not have any face-up monsters on the field, in which case once a player does have a face-up monster that monster's Type becomes that player's Type for purposes of "Rivalry of Warlords" (as long as the monster remains face-up on that player's side of the field).

    When "Rivalry of Warlords" is activated, it has no effect on monsters that are face-down at that time and does not flip those monsters face-up.

    While "Rivalry of Warlords" is active, you can still Set monsters face-down if they are a different Type than the Type you control. If your face-down monster of a different Type is attacked, then the monster is destroyed after damage calculation. If the destroyed monster of a different Type was a Flip Effect Monster, its Flip Effect is still activated, and then the destroyed monster is sent to the Graveyard. If your face-down monster of a different Type is flipped by "Swords of Revealing Light", "Book of Taiyou", etc., then it is destroyed as necessary.

    As long as "Rivalry of Warlords" is active, you cannot Summon, Flip Summon, or Special Summon an inappropriate Type face-up (including "Jinzo"), but you can Special Summon face-down with "The Shallow Grave", "Morphing Jar #2", etc.

    If you have only 1 monster on the field face-up, you may Tribute it for a monster that is a different Type.

    If you have 2 monsters on the field face-up of the same Type, you cannot Tribute 1 of them for another monster that is a different Type (even "Jinzo") as you would then have 2 different Types.

    If "Cyber Jar" is activated while "Rivalry of Warlords" is active, you can Special Summon different Types of monsters face-down without penalty, or Special Summon 1 Type face-up and all the others face-down. But if you Special Summon different Types of monsters face-up, you have to destroy monsters to make it 1 Type.

    When "Rivalry of Warlords" is active, and you change the Type of all of your monsters with "DNA Surgery" or "Parasite Paracide" or "D. Tribe", you now only have 1 Type so you are OK and no monsters are destroyed, and you can also Summon, Flip Summon, and Special Summon additional monsters that do not have that printed Type on the card and they will be considered that Type and are not destroyed.

    If you activate "Magical Hats" while "Rivalry of Warlords" is active, the cards Special Summoned with "Magical Hats" are unaffected by "Rivalry of Warlords" because they have no Type.

    When "Rivalry of Warlords" is active you can activate "Dragonic Attack", but if you have other face-up monsters that are not Dragon-Types then the targeted monster is destroyed.

    If "Rivalry of Warlords" is active and you take control of your opponent's face-up monster with "Change of Heart" or "Snatch Steal", and that monster is a different Type than your other face-up monster(s), your opponent's monster is destroyed.

    ROBBIN' GOBLIN

    If you have "Robbin’ Goblin" on the field and attack with "Kycoo the Ghost Destroyer" or "The Bistro Butcher" both effects activate simultaneously. When attacking with "The Bistro Butcher" you can choose the order that they go on a Chain, so you can have the opponent draw due to the effect of "The Bistro Butcher" and then discard for the effect of "Robbin’ Goblin". When attacking with "Kycoo the Ghost Destroyer", since its effect is optional, the effect of "Robbin' Goblin" will Step 1 of the chain, and the effect of "Kycoo the Ghost Destroyer" will be Step 2.

    ROC FROM THE VALLEY OF HAZE

    Because this effect is a mandatory Trigger Effect, you cannot "miss the timing" with it. So even if you send "Roc from the Valley of Haze" to the Graveyard as a cost, or in the middle of a chain, it will still be shuffled into your Deck (after resolving the current series of events).

    ROCKET JUMPER

    If your opponent has only Defense Position monsters on the field, you can attack directly with "Rocket Jumper", but if your opponent has a Spell or Trap Card, you cannot attack directly with "Rocket Jumper".

    ROD OF SILENCE - KAY'EST

    When you equip "Rod of Silence - Kay'est" to a monster equipped with other Equip Spell Cards, those cards are destroyed.

    ROD OF THE MIND'S EYE

    The damage caused by "Rod of the Mind's Eye" is Battle Damage, so it can be reduced to zero with "Waboku" or "Kuriboh".

    When you equip "Rod of the Mind's Eye" to "Susa Soldier" or "Shadowknight Archfiend", the Battle Damage is 1000 points.

    When "Gravekeeper's Vassal" is equipped with "Rod of the Mind's Eye", the effect is not activated because the damage caused by "Gravekeeper's Vassal" is effect damage.

    ROPE OF LIFE

    Discarding your hand is a cost and the cost must be at least 1 card. So if you have zero cards in your hand, you cannot activate "Rope of Life".

    If your monster is controlled by your opponent and sent to your Graveyard, you can activate "Rope of Life". You cannot activate "Rope of Life" when your opponent’s monster you control is sent to his/her Graveyard.

    The increase in ATK is permanent as long as the monster remains face-up on the field.

    You can use "Rope of Life" to Special Summon "Jinzo" and "Jinzo"'s ATK will increase by 800 points.

    ROULETTE BARREL

    You can only use "Roulette Barrel"'s effect once per turn.

    You have to roll a die twice, not once. You must roll the die twice in a row, not once in Main Phase 1 and once in Main Phase 2, etc.

    You CAN select a die roll result which doesn't match the Level Stars of a face-up monster. But if the die roll you select does match a monster, you MUST destroy a face-up monster with the correct number of Level Stars.

    "Roulette Barrel" can destroy itself with its effect.

    You cannot destroy a monster with 7 or more stars with "Roulette Barrel"'s effect.

    ROYAL COMMAND

    This card can be chained to the activation of a Flip Effect from a Flip Summon to negate the Flip Effect. It cannot be activated during the Damage Step, so if a Flip Effect Monster is flipped face-up when attacked you cannot chain "Royal Command" to negate its Flip Effect.

    If "Royal Command" is active on the field both players may still Flip Summon monsters, but any Flip Effects are negated.

    ROYAL FIRESTORM GUARDS

    "Royal Firestorm Guards" targets the selected Pyro-Type monsters in your Graveyard.

    ROYAL KEEPER

    The effect of "Royal Keeper" is not a Flip Effect.

    When a face-down "Royal Keeper" is attacked and flipped face-up, its +300 ATK effect is applied AFTER damage calculation.

    When your opponent activates "Bottomless Trap Hole" against "Royal Keeper", the +300 ATK effect of "Royal Keeper" resolves after "Bottomless Trap Hole".

    ROYAL KNIGHT

    For its effect to activate, “Royal Knight” must be on the field when the monster it destroyed is sent to the Graveyard. Its effect will not activate if it battles a monster with equal ATK and they are both destroyed.

    ROYAL MAGICAL LIBRARY

    You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.

    "Royal Magical Library" must be face-up on the field when the Spell Card is activated in order to get a Spell Counter.

    ROYAL OPPRESSION

    There are basically 2 ways to Special Summon a monster. The first way is with a Spell Card like "Monster Reborn", a Trap Card like "Call of the Haunted", or an Effect Monster like "Magical Scientist". The second way is built in to the monster, and Special Summons it without activating an effect, such as "Black Luster Soldier - Envoy of the Beginning" or "Dark Necrofear". "Royal Oppression" can negate both of these types of Special Summon. In the first case, you chain the activation of "Royal Oppression"’s effect to the activation of the Spell, Trap, or Monster Card’s effect, and negate the effect. In the second case, right before the monster is Special Summoned, you can activate the effect of "Royal Oppression" to negate the Special Summon (the same procedure that you use for "Horn of Heaven" or "Solemn Judgment").

    Example 1: If "Marauding Captain" is Normal Summoned, its effect activates. You can chain to this effect by activating the effect of "Royal Oppression". The effect of "Marauding Captain" is negated, no monster is Special Summoned, and the "Marauding Captain" is destroyed. (The monster your opponent intended to Special Summon with the effect of "Marauding Captain" remains in his hand.)

    Example 2: If "Cyber Jar" is Flip Summoned and its Flip Effect activates, you can activate the effect of "Royal Oppression" in a chain to the Flip Effect. The effect of "Cyber Jar" is negated, no monsters on the field are destroyed by its effect, no cards are picked up, no monsters are Special Summoned, and "Cyber Jar" is destroyed by the effect of "Royal Oppression".

    Example 3: If "Call of the Haunted" is activated, you can activate the effect of "Royal Oppression" in a chain. The effect of "Call of the Haunted" is negated, and a monster is not Special Summoned.

    The effects of face-up Trap Cards cannot be activated during the Damage Step, so this card’s effect cannot negate the Special Summoning of a monster by the effect of “Mystic Tomato” or a “Cyber Jar” flipped face-up by an attack.

    You can activate the effect of "Royal Oppression" as a chain to "Monster Gate". No cards will be picked up, and no monster will be Special Summoned (The opponent still must have Tributed a monster as a cost).

    You can activate the effect of "Royal Oppression" to negate an effect that Summons 1 monster, or Summons multiple monsters (like "Cyber Jar", "The Shallow Grave", or "Valkyrion the Magna Warrior").

    If "Royal Oppression" is face-up on the field, and "Monster Reborn" is activated to Special Summon "Jinzo", you can activate the effect of "Royal Oppression" in a chain to negate the Special Summon because "Jinzo" is not on the field until the chain resolves.

    If you have "Royal Oppression" face-up on your side of the field, and your opponent attempts to Special Summon "Dark Necrofear", and you activate the effect of your "Royal Oppression", then "Dark Necrofear" will activate its effect in the Graveyard and return to the field as an Equip Spell Card. But if your opponent had "Royal Oppression" face-up on his side of the field, and you activate the effect of your opponent’s "Royal Oppression" to negate the Special Summon of your opponent’s "Dark Necrofear", then "Dark Necrofear" does not activate its effect in the Graveyard, because it was destroyed by an effect controlled by its owner, not by its owner’s opponent (even though the owner did not activate the effect, he still controls the "Royal Oppression" card).

    When "Insect Queen" destroys your opponent’s monster, an "Insect Monster Token" is Special Summoned during the End Phase, and the effect of "Royal Oppression" can be activated at that time to negate the Special Summon and destroy "Insect Queen".

    When "Jam Breeding Machine" activates its effect to Special Summon a "Slime Token" in the Standby Phase, and the effect of "Royal Oppression" can be activated at that time to negate the Special Summon and destroy "Jam Breeding Machine".

    If the effect of "Royal Oppression" is activated, and "Mystical Space Typhoon" or "Dust Tornado" is chained to destroy "Royal Oppression", then the effect of "Royal Oppression" disappears because it is a Continuous Trap Card, and the Special Summon will not be negated.

    ROYAL TRIBUTE

    Both players must show their hands to the opponent when "Royal Tribute" resolves.

    If you activate "Royal Tribute" and your opponent chains "Mystical Space Typhoon" to destroy "Necrovalley", the effect of "Royal Tribute" still resolves.

    ROYAL WRIT OF TAXATION

    If the selected card is a Monster Card, the card (or 1 with the same name) has to be Normal Summoned for “Royal Writ of Taxation’s” effect to apply. If it is Set, Special Summoned, or Flip Summoned then the effect will not apply.

    “Activated” in the text of “Royal Writ of Taxation” means to activate a Spell or Trap Card, or to activate the effect of a Spell, Trap, or Effect Monster. So a face-down “Ojamagic” being destroyed, the effect of an already face-up “Ultimate Offering” being activated, or the Flip Effect of a “Magician of Faith” activating would all cause “Royal Writ of Taxation’s” effect to be applied.

    RUTHLESS DENIAL

    You must select 1 monster you control when you activate this card.

    Sending the targeted monster to the Graveyard is part of this card's effect. If that monster is removed from the field by an effect chained to "Ruthless Denial", the effect to discard 1 card from your opponent's hand will not be applied.

    If an effect chained to "Ruthless Denial" reduces the cards in your opponent's hand to 0, "Ruthless Denial's" effect cannot be applied, so you do not send the targeted monster to the Graveyard.

    Both cards are considered to be sent to the Graveyard simulataneously.

    RYKO, LIGHTSWORN HUNTER

    You choose if you will destroy a card when "Ryko, Lightsworn Hunter's" effect activates. If you choose to destroy a card, this effect targets the card to be destroyed..

    You must send 3 cards from the top of your Deck to your Graveyard even if you do not destroy a card with "Ryko, Lightsworn Hunter's" effect.

    If you have 2 or fewer cards remaining in your Deck, they are sent to the Graveyard.

    If "Peten the Dark Clown" is destroyed by "Ryko, Lightsworn Hunter", its effect cannot be activated. If "Peten the Dark Clown" is sent from the top of the Deck to the Graveyard by "Ryko, Lightsworn Hunter's" effect, its effect can be activated if there are no other effects remaining on the Chain.

    RYU KOKKI

    If "Ryu Kokki" battles with "Dark Magician of Chaos", "Ryu Kokki" is destroyed and removed from play by "Dark Magician of Chaos"' effect, and "Dark Magician of Chaos" is removed from play because it is destroyed by "Ryu Kokki"'s effect and removed by its own effect.

    RYU SENSHI

    This card’s effect that negates Spell Cards that target it is not optional.

    You can Special Summon this card from the Graveyard with "Monster Reborn" because its effect that negates Spell Cards is not active while it is in the Graveyard (but only if was properly Fusion Summoned originally).

    A Spell Card that targets this card may be activated, but it will be negated and destroyed.

    The effect of this card will not negate "Creature Swap", "Fissure", "Smashing Ground", "Dark Hole", "Raigeki", or similar cards that do not target.

    If you try to equip "Fusion Sword Murasame Blade" to this monster, it will be negated and destroyed.

    RYU-KISHIN CLOWN

    If "Ryu-Kishin Clown" is Special Summoned face-down, its effect does not activate.  


  2. a magic shop

  3. any local card game sotre tho im not sure what a "gaff" is

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