Question:

Yugioh help-pros only!!!!

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ok! can some1 make me a ehero deck out of these cards theres 100

its hardi know make it 50 cards its got to have all the fusions and the cards for them

MONSTERS

X3 E HERO avian

X3 E HERO spark man

X2 E HERO burstiatrix

E HERO clayman

X3 E HERO neos alius

X2 E HERO bladedge

Dark carapulter

Winged kuriboh

Wroughtweiler

X2 E HERO neos

E HERO bubbleman

E HERO necoshade

E HERO wild heart

Sangan

The light hex fusion

Goddess with he third eye

Fusions

E HERO wildedge

E HERO enforce

E HERO rampart blaster

E HERO thunder giant

E HERO flame wingman

SPELLS

Future fusion

Sword of deep seated

Lighting vortex

Mst

Heavy storm

H

E

R

O

Monsters reborn

Bubble blaster

Spark blaster

Pot of greed

Re fusion

Hero heart

X2 feather shot

X2 lightning blade

Fusion weapon

Cyclone boomerang

Polymerization

TRAPS

Hero spirit

Ordeal of a traveller

Magic cylinder

Draining shield

Trap hole

Hero barrier

Hero counterattack

Hero signal

Feather wind

Mirror gate

Spellbinding circle

X3 elemental recharge

Sauresu armor

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6 ANSWERS


  1. no real deck you can make with theas you're ganna need more cards!


  2. The problem with having specific cards like "Feather Wind" is that unless you have that certain E-Hero that it goes with, you'll have a wasted card.

    Also, Hero Counterattack is alot worse than Mirror Force, use Mirror instead.  Trap Hole should be replaced by Bottomless Trap Hole.  Etc.

    You also have cards that are built for other decks.  Dark Catapulter serves no purpose in this deck.

    Also, an effective means of an E-Hero deck is to only focus on a few fusions than say your 5.  They can be very fast.

    Remember just because the card helps out an E-hero, doesn't mean you should include it.

    On a good note though, although not many people use it, I LOVE Ordeal of a Traveler.  We call cards that people add that aren't usually used in competitive play tech.


  3. 8/10, take out the sparkmen who aren't fusion material since I wouldn't consider them really powerful enough alone, get more polymerizations since you have 5 fusions, and lastly get more cards that destroy s&ts like mystical space typhoon and dust tornado since then you'll have a better chance of drawing one of thoose cards when you really need them, because otherwise if you use heavy storm, and then your opponent activates a deadly countinous s or t card, then you're toast!

    Hope this helps!

  4. Sorry mate but this deck is not good. One funny thing about Elemental Heros are that they can be one of the worst decks that you've ever used, or they can be extremely consistant and powerful. Iy all depends on how and who builds them. Here.... Try this one......

    Fusions - 14

    2x Shing Flare Wingman

    2x Shining Phoenix Enforcer

    2x Necroid Shaman

    2x Wildedge

    2x Plasmavice

    2x Wingman

    2x Thunder Giant

    Monsters - 17

    3x E-Hero Bladedge

    3x E-Hero Necroshade

    3x E-Hero Wildheart

    1x E-Hero Stratos

    2x E-Hero Prisma

    2x E-Herp Sparkman

    3x King of the Swamp

    Spells - 19

    3x Dark World Dealings

    1x Card Destruction

    3x Polymerization

    3x The Warrior Returning Alive

    3x Fusion Recovery

    1x Premature Burial

    2x E-Emergency Call

    2x Reinforcement of the Army

    1x Heavy Storm

    Traps - 4

    1x Mirror Force

    3x Hero Counterattack

    Ok... Well the first thing that you'll want to do is dump Decroshade into the graveyard. This can easily be done using Prisma and Dark World Dealings. Then you need to use its effect to special summon Bladedge and deal as much damage with him as possible. Although this combo is the main part of this deck, the fusions are more than good enough to deal some seriouse damage and if summoned at the right time they can set up an OTK.

    Also the thing about this deck is that no-one expects to be owned by a E-Hero deck. Trust me this is more than playable.

    Before changes 3/10. After changes 8/10.

  5. add "king of the swamp" and more polymerizations

    also add "overload fusion" so that u can get out ur fusions the same turn u use future fusion

    future fusion takes them out of ur deck, whereas overload fusion lets u take them out of ur graveyard (u get the fusion monster instantly, and then a copy in 2 turns)

  6. monsters 14;

    dark catapulter

    avian

    burstinatrix

    clayman

    bubbleman

    sparkman

    wildheart

    necroishade

    bladege

    neos

    neos alius

    light - sealed fusion

    winged kuriboh

    wroughtwieler

    spells 15;

    re-fusion

    r-righust justeus

    h-heated heart

    e-emergency call

    o-over soul

    lightning vortex

    future fusion

    monster reborn

    bubble blaster

    spark blaster

    pot of greed

    lightning blade X2

    polymerazation

    sword of deep seated

    traps 11;

    mirror gate

    hero signel

    hero counter attack

    elemental recharge X2

    sakaresu armor

    magic cylender

    hero spirit

    hero barriar

    draining shield

    trap hole

    fusions;

    all you've got

    don't you have more cards then that that'll be the best i can make out of thoes cards but not too big of a selection it's ganna suck even thoe i listed the deck don't you have more cards to choose frome?! ~_~

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