I'm kinda on a budget for this (basically i cant get il blud, allure, ccv) but Nonetheless there should be room for a fix avoiding these cards.
Monsters
X1 Despair From the dark ( good for mirror matches and especiall the zombie deck that use hand destruction)
X3 Ryu Kokki
X3 Zombie Master
X3 Mezuki
X3 Pyramid Turtle
X1 Sangan
X1 Snipe hunter
X1 Spirit reaper
X1 Card Trooper
X1 Morphing Jar
X1 Neo-Spacian Grand Mole
Spells
X3 Book of Life
X3 Card of Safe Return
X1 Monster Reborn
X1 Premature Burial
X1 Heavy Storm
X1 Mystical Space Typhoon
X2 Hand Destruction
X1 Card Destruction
X1 Creature Swap
X2 Lightning Vortex
Traps
X3 Solemn Judgement
X1 Mirror Force
X1 Trap Dustshoot
Here are some cool combo’s that the deck can pull off:
2 hand destructions followed by card destruction – Obviously bad for card advantage, but u will most likely have drawn into CoSR and some revival by then – but your opponent will pick the 2 most dead cards in his/her hand when u use hand destruction so In theory, after both of them they should have a pretty good hand only for you to follow with card destruction for some damage – VERY effective against DAD as their grave will most probably have a lot more than three and quite good against GB as you can get rid of test tigers/ bestiari’s so they can only be brought back with prem/reborn (hopefully you discarded that aswell.)
Also card trooper into Mezuki is an obvious one, snipe hunter discard mezuki is a 1 for advantage, same with morphing jar.
The only card I can recommend to the deck myself is DD crow but I cant fit it in…
I have spoken enough… Please rate AND fix and give reasons for changes :-)
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